Are events possible to make on maps?

rococoscout

L1: Registered
Jul 24, 2010
2
0
Well I've played on a map called towertop and it has like flooding ,and the moon dropping from the sky. I kinda wanted to do something like that. Thanks if you can get to this
 

WilliamBoo

L1: Registered
Aug 12, 2009
6
3
The water flooding was done via a func_water_analog, the moon falling was done with a train in the skybox (the impact with env_shake, particle effects and an ambient_generic).

If you're refering to how I triggered the events at the start of each round I used a logic_case triggered on a new round (via a logic_auto) to select an event to be played (PickRandom). You could combine it with a logic_timer to have a random event triggered every so often.

I hope that's answered all your questions, but if you have any more ask away (I didn't realise anybody still played towertop)!
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Its all about using entities in a way that wasn't intended.
 

rococoscout

L1: Registered
Jul 24, 2010
2
0
i have another question is there a progame where its like rollercoaster tycoon and you just set props down and walls and stuff
 

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
For mapping with source games? No, its all brush based and you have to draw it out etc, Rct3 is much simpler :D Great game though