Teeter

about 20 ninjas

L1: Registered
Feb 1, 2010
44
7
Teeter (name not set) is a Payload map that slowly pushes uphill on some sketchy cliffsides, and rickety bridges.

Just been slowly working on this in some spare time. No real end goal in mind (besides being finished), mostly a big practice and level purely for the sake of making it.

Didn't plan on uploading it, but hey - whats the harm with some feedback? Its still in a super early stage, but is playable right now. Haven't wanted to touch any (or many) displacements yet, so everything is fairly square.
 
Last edited:

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
What about Precarious for a map name? It fits the map and it gets bonus points for alliteration.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
General layout is looking interesting and unique, perhaps some long sightlines in places though. Visually, the wooden bridges are quite plain, and you definitly need to scale the rock cliff texture up so it has less obvious repeats.
Very nice work so far though!
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
Loooooooooooong sightlines on that third picture, a sniper would dominate anyone trying to push that cart.
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
I'm not so sure about the area in Screenshot 2, if that bridge is hovering over a death pit that area will be big trouble for BLU team, a single RED pyro could ambush and blow them all off.
 

about 20 ninjas

L1: Registered
Feb 1, 2010
44
7
Thanks for the feedback. Couple sightlines are still being worked on, to find a suitable way of blocking.

The one Ninjilla was talking about, that one is intentional. I set up multiple height differences and flanks, so any sniper who takes that prime snipe position can be easily taken off guard as well.