Making a 90-degree turn ramp

PaperOnFire

L1: Registered
Jul 13, 2010
30
13
Yes, I would like to make a nice 90-degree turn ramp/ramps.
I've tried turning similar stairs into a ramp with vertex tool, the ramp looks good in Hammer, but in the game... well, it looks horrible.
This is probably "impossible", but I really want these for my map :/
If you know how to make this, or something similar, don't keep the information for yourself, tell me ;)
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Sorry about the screenshots being in alien swarm but it was the only SDK I had open at the time. Anyway, do you mean something like this, but only 16 units thick?

testmap0001.jpg

testmap0002.jpg
 

PaperOnFire

L1: Registered
Jul 13, 2010
30
13
Sorry about the screenshots being in alien swarm but it was the only SDK I had open at the time. Anyway, do you mean something like this, but only 16 units thick?

Yes. But if it's too hard to make, I'll settle for something like in your screenshot. :unsure:
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Okay, a mini-tut coming up. I tried to make a video, but it didn't work, so now I'll have to explain it all.

Step 1:
[PIC]
First, you need to make an arch. For this mini-tutorial, I'm going to use those values. While 8 sided is not especially smooth, it cuts down on work later.

Step 2:
[PIC]
Now you have the arch, it should look like the picture.

Step 3:
[PIC]
Next, you need to cut the arch's pieces into triangles as so.

Step 4:
[PIC]
Finally, you need to vertex manipulate each pair of vertices up ([PIC] to show the pairs). I would move them up an even amount. In my example, each pair is 16 units above the one previously.

Source .vmf
 

PaperOnFire

L1: Registered
Jul 13, 2010
30
13
Okay, a mini-tut coming up. I tried to make a video, but it didn't work, so now I'll have to explain it all.

Step 1:
[PIC]
First, you need to make an arch. For this mini-tutorial, I'm going to use those values. While 8 sided is not especially smooth, it cuts down on work later.

Step 2:
[PIC]
Now you have the arch, it should look like the picture.

Step 3:
[PIC]
Next, you need to cut the arch's pieces into triangles as so.

Step 4:
[PIC]
Finally, you need to vertex manipulate each pair of vertices up ([PIC] to show the pairs). I would move them up an even amount. In my example, each pair is 16 units above the one previously.

Source .vmf

Great tutorial, but I'm stuck on step 4, I have no idea how to do this. I tried selecting a "pair" and moving it up, but that doesn't really make it look like a ramp, it looks more like something that would kill you if you touch it... :facepalm:
I suck.
 

PaperOnFire

L1: Registered
Jul 13, 2010
30
13
You manipulated the vertices, or the brush-corners?

Eh... umm... I used vertex-tool, and tried to copy what was in the screenshots, didn't turn out very well. Now I tried pulling the yellow boxes and it looks more like a ramp now, but I think I'm still doing something wrong.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I would recommend that between steps three and four, you ungroup the arch and drag the pieces up to form a spiral staircase with the same inline you want your ramp to have. Then step four would be using vertex manipulation to make the corners of the pieces touch. Does that make sense?
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Eh... umm... I used vertex-tool, and tried to copy what was in the screenshots, didn't turn out very well. Now I tried pulling the yellow boxes and it looks more like a ramp now, but I think I'm still doing something wrong.

This is why I prefered to make a video. The pulling of vertices is the hard part to explain. I'm still trying to make a video.

EDIT: Nope, videos dislike me, sorry.
 
Last edited:

PaperOnFire

L1: Registered
Jul 13, 2010
30
13
Hi guys, I was at a summer camp for a week and came back today (just to explain why there hasn't been any activity on this thread)
I tried to make the ramp once again with vertex tool, and what I made is... well, it's almost perfect, but it has some glitches and it makes compile time ridiculously long. :facepalm:
I'm out of ideas here, heeeelp!