"Spawn point is not clear", "Got a velocity too low on Z"

Bryko614

L1: Registered
Jul 19, 2010
5
0
I'm in the early stages of making a map, and whenever I try to run the map, I get these errors and spawn in the middle of nowhere. I've moved the info_player_teamspawns all over the place, far above the ground, away from objects, etc. but it still won't work. What's wrong?
 

drp

aa
Oct 25, 2007
2,273
2,628
how many teamspawns do you have?

maybe you're overlooking one thats halfway in the ground/wall.

try deleting all but one. place it high enough off the ground.
 

Bryko614

L1: Registered
Jul 19, 2010
5
0
32 teamspawns, all of them are 64 units above the ground and at the least maybe 48-64 units away from any other walls or objects. I tried deleting all but one but the same thing still happened.
 

drp

aa
Oct 25, 2007
2,273
2,628
feel free to attach your .vmf here in a post and i can go through it for you if you'd like.
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
it should have coordinates for the spawnpoint.

go to those points, and see what's up.
 

Bryko614

L1: Registered
Jul 19, 2010
5
0
Bump. To add on to the issues, whenever I try to run a map from Hammer in TF2, it gives me this:


CModelLoader::Map_IsValid: No such map '(map name)'
map load failed: (map name) not found or invalid
 

Bryko614

L1: Registered
Jul 19, 2010
5
0
No, I was always sure to pick blue. Maybe I should just reinstall my Source SDK files in case something's wrong?