- Jul 19, 2010
- 10
- 0
Got an issue with cubemaps see post #5
Original Post:
It's been almost 2 years since I last used SDK (never mapped for TF2 before although I have invested alot of time into playing the game ). I know have no chance of winning but I'm hoping this little project will get me back into the map-making mindset.
I've mapped for CSS before, I would link you to some of my work but I'm guessing FPSB is still a no-go.
Basically I don't really have a theme as yet but I thought I'd make the thread now rather than later. I'm thinking sticking to the default textures thought as I won't have as much time as everyone else to devote to this due to work and the fact that I'm starting Uni in September, but I'll give it my best shot
The Latest
My theme has changed somewhat from my original Industrial-based theme. I'm now going for an Alpine-canyon-spytec-base theme, as I think a canyon-styled map fits the high walled areas and could provide an interesting atmosphere.
Original Post:
It's been almost 2 years since I last used SDK (never mapped for TF2 before although I have invested alot of time into playing the game ). I know have no chance of winning but I'm hoping this little project will get me back into the map-making mindset.
I've mapped for CSS before, I would link you to some of my work but I'm guessing FPSB is still a no-go.
Basically I don't really have a theme as yet but I thought I'd make the thread now rather than later. I'm thinking sticking to the default textures thought as I won't have as much time as everyone else to devote to this due to work and the fact that I'm starting Uni in September, but I'll give it my best shot
The Latest
My theme has changed somewhat from my original Industrial-based theme. I'm now going for an Alpine-canyon-spytec-base theme, as I think a canyon-styled map fits the high walled areas and could provide an interesting atmosphere.
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