Projected texture or shadow

MoonQuake

L3: Member
Jul 18, 2009
111
21
Hello everyone!

I've tried to make info_projecteddecal and env_projectedtexture work with no dice.

Any idea if it's broken, or something extra that needs be done?
I activate them via my logic_auto, I use the input "SpotlightTexture" to set the texture name (in the case of the projectedtexture, there's no field to put the name of a texture... ...)

Looked at the valve wiki, but it's missing so much info and the discussions don't help.

Thx

MQ
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
These entitys are broken in TF2. Along with others that slip my mind currently...

EDIT: The VDC says it works in all source games. It also says you have to send an Activate input. You could try this or wait for ABS
 
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MoonQuake

L3: Member
Jul 18, 2009
111
21
Yep, done that.
I read a lot about them, but they all seem to say they work. (with some tweaks in some cases) which don't seem to work.

Maybe ABS will know the truth... :)

MQ
 

MoonQuake

L3: Member
Jul 18, 2009
111
21
Thanks Exist and Joshua.
So I guess you can't project a texture in TF2!? How sad.

MQ