CP Artpass Friske

Friske

L1: Registered
Aug 6, 2009
12
0
Hi there.

I've played around with a theme combining aspects of Gorge and Hydro in failed map a couple months ago. With the contest out, however, I've decided to adapt it to fit Valve's base layout. Anyway, I've detailed enough to show a few before/after WiP shots, so hopefully no one else has come up with anything too similar yet.

before1b.jpg


after1n.jpg


before2e.jpg


after2e.jpg


Hopefully the second one isn't too WiP but I was paranoid about someone attempting the same thing. :>
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
Most change to A I've seen. The first one looks like it was straigt out of Gorge (which is a good thing IMO). Although I hope that the building next to A will be coming back.
 

Friske

L1: Registered
Aug 6, 2009
12
0
I moved it out of the way to give me some breathing room. It's not a permanent removal.
 

∫F′(mhm)dx

L1: Registered
Jul 21, 2010
1
0
sweet keep up the slow steady work.

Add some tire tracks going from each loading dock and maybe a truck along that path somewhere.
 
Last edited:

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
So far one of the few I've seen that's played with the layout in a clever way while still making it the same map. Nice work on cap point A.
 

Friske

L1: Registered
Aug 6, 2009
12
0
After having some mapper's block while designing the outside facade, I decided to continue working on the interior. Hopefully I'll get some ideas for the exterior while it's left on the backburner. I still have detailing to do in this room but expediency is the key to victory, amirite?

before4.jpg


after42.jpg


after41.jpg


before3.jpg


after3o.jpg


FYI, The sky is there because I cordoned this section off.