CP artpass_l33tz0rx

l33tz0rx

L1: Registered
Jul 16, 2010
32
1
I'M GONNA BE OUT FOR THE NEXT 10 DAYS.

When I come back, I expect feedback XD.
 
Last edited:

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
Try to theme it more towards tf2, fix up texture alignment, and get rid of your weapon models. Why are there pumpkins outside a train gate, with no train tracks? Why is there a massive red overlay on a random wall, covered in arrows with a backpack floating below it? And in your second pic, what is that on the roof?
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,215
I love the first picture with the frog, he's cute :D

On the 2nd picture it looks like you're using "fit" on each face. This strectehs the texture so that it only scales once on whatever face you do it too. This isn't the best option since it can scale textures awkwardly. You want to try and get the textures to be scaled equally. (Example: x 0.25 y 0.25)

You are also using hl2 textures and not some tf2 ones. You can type in "tf" in keywords in the tetxure browser so only tf2 textures are displayed.

It's good to see this contest making people interested into mapping and making them give a shot at it!
 

l33tz0rx

L1: Registered
Jul 16, 2010
32
1
Try to theme it more towards tf2, fix up texture alignment, and get rid of your weapon models. Why are there pumpkins outside a train gate, with no train tracks? Why is there a massive red overlay on a random wall, covered in arrows with a backpack floating below it? And in your second pic, what is that on the roof?

To answer your last question, it is a breakable window and the shards are in the air.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
The shadows tell all, and its suggested to use prop_static on anything that won't move or change in any way. If you really want fancy shadows, you can sacrifice filesize for compiling with staticproppolys or staticproplighting.
 

l33tz0rx

L1: Registered
Jul 16, 2010
32
1
I notice you're only using prop_dynamics.

The shadows tell all, and its suggested to use prop_static on anything that won't move or change in any way. If you really want fancy shadows, you can sacrifice filesize for compiling with staticproppolys or staticproplighting.

Well, that involves deleting, like, every prop I made. But whatever, I have 2 more months, right?
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
No, no need to delete! Simply open the properties of the models, and change them from prop_dynamic to prop_static!
 

l33tz0rx

L1: Registered
Jul 16, 2010
32
1
Oh ok! :D

Anyway, I figured out how to do something, but I'm not telling (I don't want it stolen even though it probably won't be).

Also, I'll be gone the next 10 days, so good luck to you all!
 

FiLi

L4: Comfortable Member
Nov 14, 2009
195
102
Why do you have a building with a thin base of dirt and a square HL2-rock textured point? Fix it. and I'm sure that if you figured it out, we already know.