Artpass_soylent robot

soylent robot

L420: High Member
May 26, 2009
499
394
Time to add mine to the pile, I guess.
Ive started on the blu spawn, making it into a little trainstation.
Im also making a bunch of custom props to help my map stand out.
 
Last edited:

Urban

aa
Jul 27, 2009
212
352
I do! I do!
Looks like you forgot cubemaps. Other than that looks nice so far, keep up the good work.
 

soylent robot

L420: High Member
May 26, 2009
499
394
Dont worry about the cubemaps, I always do those near the end of making my maps, when eevrything else is in place.

Thanks for looking!
 

soylent robot

L420: High Member
May 26, 2009
499
394
Hey lets look at pretty skyboxes

Artpass_SKybox_Messin_by_SoylentRobot.jpg


Im not too happy with Sawmill's (top left) so I might change it to one of the other five here.
 

Efhan

L2: Junior Member
Jun 13, 2009
82
19
Third and fourth look the best. (My opinionated minions opinion)
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
I like the sawmill skybox, but if you weren't to go for that, I'd go for the one below it or bottom right.
 

soylent robot

L420: High Member
May 26, 2009
499
394
APC7_Tall_House_by_SoylentRobot.jpg

Did moar work on the tall wood house. BTW I chose to use Lumberyard's skybox
APC8_Tall_House_Back_by_SoylentRobot.jpg

Added a bunch of supports to make it look flimsy, I guess. Also made the hole in the side look like an actual hole in the side.
And ive just noticed those steps are untextured :c

Next Job: Out of bounds behind the shed, and the smaller building to the right of Point A.
I'm thinking a trainyard/loading area for the out of bounds. It'll connect with the Blu spawn train, and i can make it look like a crane dropped the big red storage box next to that building.
 

soylent robot

L420: High Member
May 26, 2009
499
394
APC9_View_from_A_by_SoylentRobot.jpg

APC10_Out_of_Bounds1_by_SoylentRobot.jpg


Most of todays work was on this out of bounds area, to the right of Blu Spawn. Added a storage shed for the containers, and made the little hut appear much bigger. When i do the skybox itll look even better cos of hills n trees n junk.
You may notice the lack of new overlays/deals. this is because of an error in their whatevers, which makes them disappear in game when you add or copy geometry. the error can be fixed, but its not worth the hassle. its just easier to leave overlays & decals til last, when all the geometry work is done.

Next Job: Point A
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
That's some nice outofbounds work, but I'm not so sure on the trees. I think it would look better as multiple shed things, or just more of a cleared area for the transporting of goods in and out of the shed type buildings (just my opinion).
 

soylent robot

L420: High Member
May 26, 2009
499
394
APC11_The_Loading_Bay_by_SoylentRobot.jpg

APC12_Capture_Point_A_by_SoylentRobot.jpg


It's Point A!

Translating the flat grey surfaces into intresting to look at but also not visleaf destroying stuff is a fun challenge. At this rate, I expect to have this kind of stuff done sometime in late August, leaving the rest of the time limit for lighting, sounds, decals & other pretty stuff.

Also I toned down the incredible brightness of that white wood.

Next Jorb: The Other Side of That Big Wall (and that dodgey arch)
 

soylent robot

L420: High Member
May 26, 2009
499
394
So um I was doing the big wall and I got carried away a bit.
APC_13_Passageway_by_SoylentRobot.jpg

APC_14_Big_Wall_Again_by_SoylentRobot.jpg

APC_15_Observatory_by_SoylentRobot.jpg


Why does the industrial plant place have an observatory? For the same reason that Hydro has one of course!

This was another load of out of bounds doings.

Next job: Point B, and probably the final part of the outside, which is the entrance to Point C
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
The observatory does not fit IMO. The textures are out, theres no reason for it, and it looks weird.
 

soylent robot

L420: High Member
May 26, 2009
499
394
It's Point B!
APC_15_Point_B_by_SoylentRobot.jpg

APC_16_Point_B_Insides_by_SoylentRobot.jpg


I decided to connect it to a larger building. You can see inside the connecting corridor if you're on B, but it's blocked off. Also a power station. When i put the cables in, they'll all lead to this place.
 

soylent robot

L420: High Member
May 26, 2009
499
394
HOOPLAH
APC_17_I_Have_No_Idea_by_SoylentRobot.jpg

I changed that little wooden stair areas quite a bit, because i. did. not. like. it.
APC_18_Compound_Entrance_by_SoylentRobot.jpg

Yes, giant blank concrete wall up there. There was a decal but its gone somewhere :c

Next Job: I get to start the inside! Hi-yo Spytech, awaaaaaaay!
 

soylent robot

L420: High Member
May 26, 2009
499
394
IT'S UPDATE TIME!
no Soylent no!

APC_19_Corridor_by_SoylentRobot.jpg

APC_20_Side_Room_by_SoylentRobot.jpg

APC_21_Control_Room_by_SoylentRobot.jpg

APC_22_Control_Room_2_by_SoylentRobot.jpg


Spytech is difficulter than I thought, cos it ends up looking like all the other spytech places. Yes the lighting will be better.

Next Jorb: The second floor rooms!
 

soylent robot

L420: High Member
May 26, 2009
499
394
APC_23_Upper_Floor_by_SoylentRobot.jpg

APC_24_Upper_Floor_2_by_SoylentRobot.jpg

I added a little platform to this room to keep it from being a simple big room. Also the back wall is extended into a conveyor belt thing. It looks a bit bare but I think this room will see a lot of traffic, being so close to the final point, and it would make a great spot for a Blu engie to set up his buildings, so i didnt clutter it with too many details.

APC_25_Rocket_Storage_by_SoylentRobot.jpg

This is a small window into some kinda fancy rocket storage area.

APC_25_Disposal_by_SoylentRobot.jpg

Another look at the conveyor belt.

Oh_God_What_by_SoylentRobot.jpg

Oh my traingod what has happened. My map foolery has rent the very concept of one-melee-weapon-only asunder!

Next Job: The last few rooms in Red Base, and then THE FINAL POINT DUN DUN DUUUUN
oh yeah and red spawn