What makes a good 5-CP?

Peligrino

L1: Registered
Jun 25, 2010
47
1
Before I move forward into designing my own 5-CP map, I'd like to see what the community's reaction is towards 5CP maps.
What are your favorite 5CP maps and why?
Which ones do you dislike and why?
Why would someone choose to play 5CP and why would someone not?

Basically, what makes a good 5CP map and what has Valve already done thats fun!

Looking forward to the discussion!:p
 

Peligrino

L1: Registered
Jun 25, 2010
47
1
Seen that article, read it all, very good. It discusses well how to balance a 5CP map, but my thread is a bit different. I don't talk about the balancing so much and rather what makes these maps fun to play, or not, for example I feel like theres too much walking around, and could fix this with moving spawn points, etc.
 
Mar 23, 2010
1,872
1,696
2.5/3 routes to/from each point. generally the points are on the high ground. must be balanced for both teams at each point (not too hard to push in, not too hard to push out). hopefully, no sentry spots that aren't too hard to take out.

mid should take the longest to cap, last taking <5 seconds, and 2nd's cap time being somewhere in between that.

^what makes a good 5CP.
 

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
Interesting play areas with height variation and features to take advantage of all the abilities of each class(rocket jumps, snipable areas, scout jumps)
 

Peligrino

L1: Registered
Jun 25, 2010
47
1
Thanks for all your comments! Now why would someone play 5CP over any other gameode like KOTH or Attack and Defend?
 

Jimmy

L420: High Member
Jul 6, 2009
421
228
Because 5CP includes what's great about TF2: Fast, constantly changing gameplay. In 5CP the points are constantly changing and your role constantly changes along with them. This also gives people incentives to say, switch to more offensive classes on the initial push to mid, or defensive classes to protect 2nd if you lose the fight. It gives each class a level playing feild, and with the well designed maps that we have (all 5CP except Fastlane) It is a popular gamemode in Pubs and comp.

Quick recap:

Fast, constantly changing gameplay
Attacking/ Defending different points constantly
well balanced maps which augment all classes strengths