As I believe in in thorough scrutiny when playing new maps, here is what I have found with what I consider to be problematic areas, in which would be improved to help with progress.
The general feeling of the map, is that the majority of it is over scaled, even as a scout running around, it felt too big. The mid-point where the intel train is was about right, just everything else, like spawns, hight of drops/ramps and various other areas and back corridors that never seemed to get used, I know there was only 6 of us playing, so could change with a full server.
Spawn; excessively big, with unnecessary side rooms.
Player clipping, meaning you have to jump to get onto this area.
Resupply cabinet set back into the wall too far.
Just showing the general scaling size vs players, as well as darkness in the map.
More player clipping, you can get stuck on the entrance of all the tunnel wall areas, nothing a quick brush won't fix.
I think this is red spawn? but there is no 'No Entrance' sign like on spawns.
Intel, now I know this is a general WIP for a twist in normal gameplay, but intel capped by Blu is added and counted as a Red cap, as this screen shot shows I'm Blu, got the round winning capture but red won.
General space filler, once map is scaled down this won't be a problem.
This drop is high, makes players take fall damage because you have to jump to get over the wooden railing. Again another issue that will be fixed once areas of the map have been scaled down.
Just some random floor heights.
The missing/invisible wall that doesn't have a texture in red starting area at intel.
I don't know if this is suppose to be the way it is, but you can get up there rocket/sticky jumping, but even as a scout, you can't get up there with jumping onto the truck, abit of a random prop for being in a building too
To sum it up;
- Scaling, scaling, scaling
- Player clipping
- Lighting
Lighting is another one, but this is just one of those cosmetic things like props that don't come until later, and the excessive use of the same lighting fixtures is a killer, but until you get a theme going, no need to worry.
Good luck, looking forward to playing the final version