CP_Elsinore

roninmodern

L3: Member
Feb 5, 2008
124
5
Ok, work on ghosttown has been scrapped. I'd started another level, cp_eldin and decided that while it was decent, it wasn't laid out as well as I'd liked.

So, I've started on cp_elsinore which, as you can probably tell from the name is a castle themed map. It focuses on a nice little hamlet nestled between a mountain and the ocean, with a castle on each side. The castles secretly harbor the spy labs of the RED and BLU corporations, of course!

So far I've only got the bridge and a gatehouse for one side of it done, but I do have WIP shots and am going to feverishly be working on this.

Hope I've piqued your interest.

cp_elsinore0000.png

cp_elsinore0001.png
 
Last edited:

tedrock

L2: Junior Member
Apr 20, 2008
79
8
the lighting makes it look like a dream land. very beautiful even for dev textures

i assume your gonna up the scale on the water. it looks a little repeaty right now
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
nice brush work, looking good.
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
Very nice! I'll be watching to see how this turns out.
 

roninmodern

L3: Member
Feb 5, 2008
124
5
Thanks for the comments.

@MangyCarface - the sniper issue is something I've always got in the back of my mind. Making it a viable class, but not overpowerful. To that end it's really going to come down to terrain and debris lying about to add cover. Maybe a trebuchet on one side and a catapult on the other?

@Tedrock - I'm going to up the scale next build, hadn't even thought of it but now I'll try and find something go0d.

@ChronoTriggerFan - The arches are definitely fixable to not look so blocky; we'll see what happens ;)
 

roninmodern

L3: Member
Feb 5, 2008
124
5
No, it's the name of the castle in Hamlet.
 

JTG

L2: Junior Member
Nov 19, 2007
61
1
Ahhh

Ok, that makes sense. Strange Brew is based on Hamlet. The villian runs the Elsinore Brewery.

Love the bridge BTW. Great brush work.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Hey ronin, shame I didn't see this until now. This looks very good! But it's gonna be quite fps heavy if you put the details in?
I love the brushwork though, keep it up. And with enough cover, the snipers will have a hard time if you place the debris good.

Keep us informed
 

roninmodern

L3: Member
Feb 5, 2008
124
5
There's going to be a cave entrance at the bottom of the cliffs for each castle, otherwise the bridge would become a giant chokepoint.
 

roninmodern

L3: Member
Feb 5, 2008
124
5
Wow. Back to working on this after forever. Some ideas remain the same, others are scrapped.

Still two castles on each side. Instead of a town in the middle, there's a teutonic-style mansion.

No more tunnels through the ground, it's an all out frontal assault, with a path down to the water as an alternate route.

Some new screens:

elsinore0004.png

elsinore0005.png

elsinore0006.png

elsinore0007.png

elsinore0008.png
 

Psyphil

L3: Member
Nov 6, 2007
125
60
looking good but the bridge is long and sniperfriendly, hope you've got a good idea to prevent that
 

roninmodern

L3: Member
Feb 5, 2008
124
5
By the time the fight is at the bridge, noone will be in a good position to snipe.
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
wow, this is like a 2fort_royale!

But serioulsy it's pretty amazing, but the "gate" looks very absurd when it's made of brick :)