- Mar 15, 2009
- 485
- 273
A chance stumbling into a hidden cache of Egyptian treasure has caused excavation and demolition to occur (reliably!) in every temple, ruin, pyramid and weird dog statue known to Mann. Upon finding they had plundered every last bit of gold they could, leaving archaeologists and tomb raiders disappointed for the next five decades, the higher-ups at RED felt the most logical way to progress was to look for where all those uppity pharaohs got their gold in the first place and just start drilling gigantic holes into the catacombs of the ruins they plundered.
Naturally, their cooler-colored archrivals have obtained wind of the plan, in the form of a briefcase featuring the self-destruct codes for the drilling rig (as every megacorporation knows, EVERYTHING needs self-destruct sequences). Their mercenaries have been tasked with delivering the files safely into the confines of RED’s Egyptian headquarters and activating it. The home team has been tasked with defending the drill, and, when spare time arises, deal with the ghost their drilling has disturbed and take down all those giant arrows he’s putting up to show BLU how to get through the tomb.
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ctf_remnants is basically me being incredibly late to the A/D CTF party. But I was working on pl_floodgates when the contest was happening and I happened to take it VERY SERIOUSLY!! (even though it was pretty awful) All three of my previous maps were stepping stones to this one, which I think is the first one I'm doing "properly".
I've always been sort of enamored with Egypt's theme and I've always had a desire to try and combine it with more traditional TF2 ideas, which I think are explained in the intro pretty well. A/D CTF is pretty interesting and I think I have an advantage over the contest mappers in that I know how it plays and don't have to work from scratch making up a new gamemode! But if this plays badly I can always convert it to cp.
Credits:
Materials from Swamp Pack used
Intel Point Base and Baccarat Detector by Shmitz
Skinned Dynamite models, Forklift, Optimized Civilian bobblehead model and Intel Doors by Rexy
Drill, Stool and Chair by Acumen (akkushaver@gmx.de)
Golden Idol by Youme
Team-colored Egypt textures by Engineer
Novint Signs by Okrag
Jobbs Orchards sign by Aly
sky_dawn_01 by supersandvich
Special Thanks to:
Icarus and Jonah for help with the A/D CTF gamemode
My BROHAPS Beev, Slick, Trolling Girl, TYRANNOSATAN ALPHA, AlphaTM, Vivian, Doc, rhides, Dokudoku and a bunch of other cool people I'm forgetting for help with initial testing
Naturally, their cooler-colored archrivals have obtained wind of the plan, in the form of a briefcase featuring the self-destruct codes for the drilling rig (as every megacorporation knows, EVERYTHING needs self-destruct sequences). Their mercenaries have been tasked with delivering the files safely into the confines of RED’s Egyptian headquarters and activating it. The home team has been tasked with defending the drill, and, when spare time arises, deal with the ghost their drilling has disturbed and take down all those giant arrows he’s putting up to show BLU how to get through the tomb.
-----
ctf_remnants is basically me being incredibly late to the A/D CTF party. But I was working on pl_floodgates when the contest was happening and I happened to take it VERY SERIOUSLY!! (even though it was pretty awful) All three of my previous maps were stepping stones to this one, which I think is the first one I'm doing "properly".
I've always been sort of enamored with Egypt's theme and I've always had a desire to try and combine it with more traditional TF2 ideas, which I think are explained in the intro pretty well. A/D CTF is pretty interesting and I think I have an advantage over the contest mappers in that I know how it plays and don't have to work from scratch making up a new gamemode! But if this plays badly I can always convert it to cp.
Credits:
Materials from Swamp Pack used
Intel Point Base and Baccarat Detector by Shmitz
Skinned Dynamite models, Forklift, Optimized Civilian bobblehead model and Intel Doors by Rexy
Drill, Stool and Chair by Acumen (akkushaver@gmx.de)
Golden Idol by Youme
Team-colored Egypt textures by Engineer
Novint Signs by Okrag
Jobbs Orchards sign by Aly
sky_dawn_01 by supersandvich
Special Thanks to:
Icarus and Jonah for help with the A/D CTF gamemode
My BROHAPS Beev, Slick, Trolling Girl, TYRANNOSATAN ALPHA, AlphaTM, Vivian, Doc, rhides, Dokudoku and a bunch of other cool people I'm forgetting for help with initial testing
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