- Aug 16, 2008
- 77
- 4
Yet another help thread for today. I have a situation i can't figure out (again). Some of my displacements blend correctly, and some don't. All of them follow a power of 2, are sewn properly and use like textures (grass to ground & rockwall to forest).
In the screenshot the embedded image is an area that doesn't work, the surrounding does. The exact same texture combination is used. How can i get the lighting to work right for all of them?
In the screenshot the embedded image is an area that doesn't work, the surrounding does. The exact same texture combination is used. How can i get the lighting to work right for all of them?