Artpass_Ritz

Ritz

L2: Junior Member
Aug 24, 2009
55
176
All the cool kids were posting progress threads and I didn't want to feel left out, so here goes.

I'm going for a highly original and unique theme: mining.

Compare_CP2_Tower.png

CP1-2 Choke
(setpos -2848.346924 3721.543213 -604.027405;setang -6.153193 -60.988964 0.000000)


Compare_CP3_Tower.png

CP3 Upper Level
(setpos 439.410889 1083.244873 -740.027405;setang 8.624008 103.480011 0.000000)
 
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Efhan

L2: Junior Member
Jun 13, 2009
82
19
Looks good. Having side-by-side comparisons really helps see how great the details are.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
yeh, i was about to post that. that's an awesome way to make people see your work !
looking brillant so far :)
looking very much forward to more updates
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
In the second screenshot, I'd avoid having the wire on the bottom floor. That allows you to see into spawns, which could contritute gameplay changing.
 

Sven

L1: Registered
Jul 16, 2010
6
1
In part two of the Second screenshot, it seems that you can see through the wall. Did you accidentally place a NoDraw texture there?
 

Ritz

L2: Junior Member
Aug 24, 2009
55
176
Started work on point A, trying to break down the huge walls as much as I can. Still needs a lot of work to make it match the original geometry better.
Compare_CP1.png

CP1
(setpos -3222.162842 1999.607300 -831.215332;setang -9.504015 25.439913 0.000000)
 

Efhan

L2: Junior Member
Jun 13, 2009
82
19
I honestly can't think of anything bad with these pictures.
You are grrrreat!
 

Cerious

L420: High Member
Aug 10, 2008
455
133
I love what you're doing so far - even if mining may be slightly overused, it doesn't mean that it doesn't look pretty.
 

Locutus

L2: Junior Member
Nov 3, 2009
85
13
Wow, the 1st change screenshot you posted looks 100% pro.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
ah, that's what it was for - and i thought, why on earth is he posting that in the chat :D

/me follows closely
 

Ritz

L2: Junior Member
Aug 24, 2009
55
176
While I don't have any actual progress to show for today, I did scribble down a ton of ideas on paper. Here's a couple showing how I'm planning on incorporating that skull:
C_Sketches.png

Also..
scribble_small.png
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I always enjoy seeing under dogs.

This is looking great, although i would like to see C more spytech/industrial orientated to visually illustrate progression through the map to players.