3d skybox camera position help

temion

L2: Junior Member
Aug 16, 2008
77
4
So in my current project i want to take some displacements in my map and have them look like they connect to the ones in the 3d skybox. I can fiddle the camera by hand some, but i can't get it to line up right. is there a method/trick to this? :eek:hmy:
 
Feb 18, 2009
640
629
Generally, you make it look like they are linked but actually they're not, by making the full size displacements drop off slightly and the skybox ones rise again (like there is a small dip in the ground preventing the player seeing the transition). However What you are looking for is possible. Create your skybox in the normal way, but use the displacements you want to match as your referance geometry and don't scale it down until you are happy that it lines up. You can line up displacements using the "sew" function. Displacements can only sew together under certain circumstances though.
 

temion

L2: Junior Member
Aug 16, 2008
77
4
Sorry, should have mentioned that upscaled all of the displacements are sewn properly, so it should look perfect.

Thanks for the link Capellan, I've read that before but didn't notice those important few lines near the bottom! This helps a lot :)
 

DJive

Cake or Death?
aa
Dec 20, 2007
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CapellanCitizen

L2: Junior Member
Mar 31, 2010
77
16
Also, you may want to consider looking at my skybox positioning prefab pack

/shamelessplug

@DJive: I prefer the VDC tutorial. I find that it's easier to make the 3d skybox around everything and then scale it down rather than copying some reference geometry. The tutorial doesn't mention the Texture Lock step either, so when I used it when I was just a wee mapper, it confused me as to why the ground texture was so big.