CP Artpass RaVaGe

RaVaGe

aa
Jun 23, 2010
733
1,210
Hay hay !

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Last edited:

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
It's very dark, even in spawn. If you look at pipeline and doublecross, the play areas are well lit.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
The area outside of BLU spawn...if that's what your overhead is of.
 

E.B.

L1: Registered
Mar 15, 2009
49
39
Yeah, if you want it "dark" but still visible, try messing with the light_environment entity (http://developer.valvesoftware.com/wiki/Light_environment) I think. It should be able to give you ambient light from the skybox without needing a direct source, that way you ideally can keep those defined bright lights that make a dark atmosphere without the rest of the map actually being too dark.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
I can hardly recognize the area. Where is it supposed to be?

I'm afraid you might have changed the layout a little too much. The trees and the granary pipe seriously alter how the area will be played.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
The rules meant you can change the layout within the spawn room, but once you're in the playable area tampering with the layout will get you DQ'd
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
You've changed the layout a lot, it's very different than the original. For example the barn out of the spawn is gone, or that granary pipe. You shouldn't do that.
 

RaVaGe

aa
Jun 23, 2010
733
1,210
So we have to detail a damn crap without being allowed to mess around with something that doesn't please us. Super, really.