Is there any way to somehow differentiate the team that an engineer's buildings belong to in game? I can manipulate engineer buildings by targetting obj_sentrygun entities, but even extensive fiddling with AddOutput has left me stumped on determining their team. The root of the problem is that I can't get a building to act as an !activator nor can I get it to pass its TeamNum property on to a logic_compare (or any entity for that matter)