Engineer buildings

Yourself

L1: Registered
Jun 13, 2009
30
1
Is there any way to somehow differentiate the team that an engineer's buildings belong to in game? I can manipulate engineer buildings by targetting obj_sentrygun entities, but even extensive fiddling with AddOutput has left me stumped on determining their team. The root of the problem is that I can't get a building to act as an !activator nor can I get it to pass its TeamNum property on to a logic_compare (or any entity for that matter)
 

Yourself

L1: Registered
Jun 13, 2009
30
1
Engineer buildings won't trigger a trigger_multiple regardless of the flags I've set. It's one of the first things I tried.
 
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