- Oct 14, 2009
- 150
- 72
Anyone else here played it?
Seriously, this game is epic. The game goes something like this:
Top-down shooter, with various guns. Various stuff to shoot, and a fairly open field with absolutely no obstacles (don't worry about that part).
When you kill stuff, you get experience. Every level you get to pick a perk (~5 are chosen from a list of perks, most you can only get once).
The guns don't keep to the stereotypes too much, and aren't all hitscan bullet-firing weapons, with more sci-fi type weapons than anything else (although they seem to be in love with shotguns, what with the plasma shotgun, ion shotgun, gauss shotgun etc, not that I'm complaining) and most are fairly original.
The perks are really varied, and not all have purely positive effects (like "death clock" which makes you invincible for 30 seconds then kills you). Some have prerequisites too (although none of them have more than 1 prerequisite perk). Seriously, the perks are half of what makes this so epic.
Also, you don't keep perks between games. Once you finish a mission or die, you need to re-unlock the perks.
There are powerups too, like fire bullets, and nuke.
I probably should have done a two-line summary but I've already typed this and I don't believe in recursive editing, except in dire circumstances of convenience.
Seriously, this game is epic. The game goes something like this:
Top-down shooter, with various guns. Various stuff to shoot, and a fairly open field with absolutely no obstacles (don't worry about that part).
When you kill stuff, you get experience. Every level you get to pick a perk (~5 are chosen from a list of perks, most you can only get once).
The guns don't keep to the stereotypes too much, and aren't all hitscan bullet-firing weapons, with more sci-fi type weapons than anything else (although they seem to be in love with shotguns, what with the plasma shotgun, ion shotgun, gauss shotgun etc, not that I'm complaining) and most are fairly original.
The perks are really varied, and not all have purely positive effects (like "death clock" which makes you invincible for 30 seconds then kills you). Some have prerequisites too (although none of them have more than 1 prerequisite perk). Seriously, the perks are half of what makes this so epic.
Also, you don't keep perks between games. Once you finish a mission or die, you need to re-unlock the perks.
There are powerups too, like fire bullets, and nuke.
I probably should have done a two-line summary but I've already typed this and I don't believe in recursive editing, except in dire circumstances of convenience.