pl_cliffhanger

Juice

L4: Comfortable Member
Feb 17, 2008
176
8
pl_Cliffhanger from the Price is Right. I am getting a model for the yodeller.

And as he moves this plays:
http://ia360933.us.archive.org/1/items/cliffhangeryodel/yodel.wav

And it's pretty obvious how it should be, the fucker goes up a mountain, and if he goes too far he falls.
http://www.youtube.com/v/uHz2xCV64n8&hl=en

cliffhanger3kh3.jpg
 

tedrock

L2: Junior Member
Apr 20, 2008
79
8
i don't get it...
you're making a payload map that requires a team to make the guy go off like on the price is right game? what is the other team doing? how does this effect them?

might wanna provide some more details...
 

Juice

L4: Comfortable Member
Feb 17, 2008
176
8
One team escorts the yodeller, the other team stops him from coming up the mountain
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
/me is unsure of your state of mind

[on an unrelated note: we were playing pl_goldrush the other day and someone suggested a ghost house track from a fairground, with skeletons poping out every now and then and we use the colour correction to make it black and white (or nearly)]
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
This map is like: WTF?
 

Juice

L4: Comfortable Member
Feb 17, 2008
176
8
I just drew the layout up in class, It has a little path where it goes up some, turns go along a path, turns again goes up some more, ect. Im ging to have it fall off the cliff in the end but the model is done and im making a track texture for it currently.
 

roninmodern

L3: Member
Feb 5, 2008
124
5
Youme, I'm a straight male, but even I would call Patrick Stewart hot so even though that was intended to be a burn, it really doesn't matter.
 

Juice

L4: Comfortable Member
Feb 17, 2008
176
8
hl22008050522234064rq2.jpg


Blocked out a layout I drew for it. I'm going to fix most of it tommroow.

And the payload, needs a new texture tho D:
hl22008050520270868ik6.jpg
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
I could trace the Price is Right guy using Inkscape, should be a higher quality. I could work on that for you...
EDIT:
yodelguy.jpg


Not done yet, but here's what a few hours work gets us.
 
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Juice

L4: Comfortable Member
Feb 17, 2008
176
8
I could trace the Price is Right guy using Inkscape, should be a higher quality. I could work on that for you...
EDIT:
yodelguy.jpg


Not done yet, but here's what a few hours work gets us.
thanks :laugh:

Edit: I couldnt see it at school but now, this is fucking awesome. Hope ya finish. I was hoping maybe someone could redraw it for me.

Original material
cliffhangermapcv2.jpg
 
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TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
yodelguyTN.jpg

He's done, I kept the fact he's a "cutout" obvious. I felt his nose didn't have enough definition so I added the curl you see here.

cliffhangermapYODELGUY.jpg

Here's a "working texture" you can try for the visual effect of it on the prototypes of your map.

Here's a really big version of him:
http://forums.tf2maps.net/downloads.php?do=file&id=362

As a side note, Cliff Hangers and Plinko are my two most favorite pricing games on the show.
 
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Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
A cart, a cow, a big bomb, and now a yodeller?!

Well now i've seen everything.

Everything that can be escorted by people wearing blue clothed into the the base of the people wearing red clothes in a certain time limit.
 

TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
A cart, a cow, a big bomb, and now a yodeller?!

Well now i've seen everything.

Everything that can be escorted by people wearing blue clothed into the the base of the people wearing red clothes in a certain time limit.

Not *yet* everything ;)
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741