Cylinder question

Ninjilla

L420: High Member
Sep 13, 2008
445
116
Speaking from a visleafs perspective, how messy can half a cylinder brush be? I have my point on it and it extends a bit into a regular rectangle platform, but I dont know how many sides I want it to have. 32 Looks the nicest, but It wouldnt be the friendliest number of sides. Usually how many sides looks nice to a cylinder brush to make it look smooth without killing performance?

If pics are needed, can do!
 

Drexer

L2: Junior Member
Jun 23, 2009
66
42
Depends on the scale and location. Pics would be nice. You do not want to compile with a world brush cylinder though probably. Turn it into func_detail.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
I use around 6 on buildings when rounding corners. For a cap platform look at coldfront. I believe it's 16 sides.
 

lana

Currently On: ?????
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Sep 28, 2009
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I really recommend using subdivided displacements as cylinders, but in this case, func_detail would work best (mostly because you'd spend hours perfecting your floor with displacements.) But please, when you're nearing the end of your development, get a model made to replace it.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
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In cases where a rounded corner needs to be a world brush, it's effects can be minimized by making a square corner around it with hint brushes, keeping the leaf splitting contained.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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16 is nice for cutting, as it can be clipped into halves, quarters, eights and sixteenths, plus it looks nice. If you can, use a displacement as it will be smoother, but it may warp textures slightly.
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
Personally I find a 32 side cylinder with a smoothing group applied to be the smoothest option that's also easy to keep on the grid. Just func_detail the whole thing to keep it performing well.

That's what I used to make this at no real performance cost:
ctf_chicane_a100008.jpg



EDIT: four hundred and forty fourth post! :D
 
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Ninjilla

L420: High Member
Sep 13, 2008
445
116
Alright guys, thanks for the quick answers. I think I can func_detail it and surround it by nodraw on the backsides (but if I do that, I may as well displace it). Speaking of which...

How could I make a 64 unit high half cylinder with displacements easily? :x
 

lana

Currently On: ?????
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Sep 28, 2009
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Take three square brushes, stack them on top of each other, select the outside faces of each brush that isn't the top or bottom faces and subdivide them. Delete the top and bottom brushes. Select two of the faces and destroy them, then rotate. Don't ask for floors.