Carewater

Micnax

Back from the dead (again)
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Apr 25, 2009
2,109
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carewaterlogo.png

cp_carewater is an Attack/Defend map with three control points in which BLU must capture. Points A and B must be captured before Point C is unlocked.

Set in a small water treatment plant, BLU has planned to overtake the facility for their own deeds, but RED currently hold position there. Which team will become victorious in cleansing water? Only a bloody deathmatch can tell!

I set myself a small challenge to start the basis of a map in just 4 days, after my horrible demise of Christmasrun (which had absolutely no planning at all), dooming it forever. After having actually planned this map out, I can release it in a state that is worthy of a 'playable' status.

Feedback is very much welcome for future releases!

THANKS TO:

A Boojum Snark - Ultimate Mapping Resource Pack
Acegikmo - Environment Gallery
Rexy - Folklift Model
TheDarkerSideofYourShadow - Flatbed Truck and Trailer
BoyLee - Mann Co. Container Skin
Void - Contaminated and Untreated Water Overlays
 
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
oh my god what

joodude get out you're not allowed to release maps

:p
 

Micnax

Back from the dead (again)
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Apr 25, 2009
2,109
1,585
oh my god what

joodude get out you're not allowed to release maps

:p

Just because half of them end up in my hard drive from hell to burn for eternity doesn't mean I can't at least try and let one live.

ALSO COMES WITH 2 FREE EASTER EGGS SO GO FIND THEM KIDS
 
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Nov 14, 2009
1,257
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I don't know, but there is something very wrong with your skybox. Have you been modifying it, or is it a vanilla skybox?
seam.jpg
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
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I like the look of this map. :D Want to play this when I return from france. :)
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
As Steve said, it's the default Hyrdo skybox. Don't know why it does that.

It was made with Hydro in mind. In Hydro, a rock blocks that part of the sky, making Valve a bunch of dolts for not finishing it.

They were lazy after that too, just look at all the new alpine skies after the vanilla one - easily could've been 1024x512! And don't get me started on sky_nightfall_01...

Anyways, toss me a request if you want some textures. I'm intrigued.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
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It was made with Hydro in mind. In Hydro, a rock blocks that part of the sky, making Valve a bunch of dolts for not finishing it.

They were lazy after that too, just look at all the new alpine skies after the vanilla one - easily could've been 1024x512! And don't get me started on sky_nightfall_01...

Anyways, toss me a request if you want some textures. I'm intrigued.

I'd love it if you could fix that skybox for me! It looks dreadfully off at the moment :woot:
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
I like the added glow ring on the control point props.... that is something you added right?
 

Urban

aa
Jul 27, 2009
212
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I like the added glow ring on the control point props.... that is something you added right?

I think i've seen that glowing ring CP model on fpsbanana somewhere.

EDIT: here it is -

EDIT EDIT: removed due to deadly virus that will destroy you and the ones you love.
 
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Nov 14, 2009
1,257
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I think i've seen that glowing ring CP model on fpsbanana somewhere.

*removed*
Please remove your link to FPSB. They are known to currently harbor a trojan that will infect you computer just by visiting, not even downloading.
 
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SlayerBlitz

L3: Member
Dec 3, 2009
120
46
Besides the super amount of errors, the map is some how too open, and too small at the same time! You should rethink the death pit at B, I'm not saying get rid of it, I'm saying just make it more obvious.

it seems like you didnt even think about the other point, the one with the water, at all. It seems like a 2 point map, with another point. the hole around the last point should be bigger, seeing as pyros can kill you from the outer ring of the point.

Also all the random stuff just thrown around the map seems out of place. The only point that was made well was the one in your sig picture.

Also whats with the random large medkit on the pole? no one can reach that without taking damage, so whats the point?
 

Micnax

Back from the dead (again)
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Apr 25, 2009
2,109
1,585
Besides the super amount of errors, the map is some how too open, and too small at the same time! You should rethink the death pit at B, I'm not saying get rid of it, I'm saying just make it more obvious.

it seems like you didnt even think about the other point, the one with the water, at all. It seems like a 2 point map, with another point. the hole around the last point should be bigger, seeing as pyros can kill you from the outer ring of the point.

Also all the random stuff just thrown around the map seems out of place. The only point that was made well was the one in your sig picture.

Also whats with the random large medkit on the pole? no one can reach that without taking damage, so whats the point?
Thanks for the feedback. Point B was a goldmine for Pyros, but I didn't think it'd be THAT powerful to them!
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Hey look your sig is a squashed Incredibles logo :p

This is AB>C, correct?
 

Micnax

Back from the dead (again)
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Apr 25, 2009
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Hey look your sig is a squashed Incredibles logo :p

This is AB>C, correct?

Indeed, Gravel Pit style.

A2 release!

Changelog:
  • Added more buildings and detail to Point A to fill emptiness
  • Made Point B's area larger
  • Added additional railings to Point B to avoid Pyro airblast spam
  • Made Point C's hole larger to avoid the Flamethrower from reaching across the entire capture area
  • Added many more health and ammo kits
  • Mixed missing models and textures... hopefully
  • Easter Egg 1 actually works now, GO FIND IT

 
Mar 23, 2010
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#1. too open. scouts owned. i wouldnt worry about this too much. that can just be the nature of the map.
#2. blue steamroll for the most part until C. A and B are impossible to defend thanks to short distances and general undefendability. I would suggest making them a tad more defendable. I kind of like the flow to C though.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
#1. too open. scouts owned. i wouldnt worry about this too much. that can just be the nature of the map.
#2. blue steamroll for the most part until C. A and B are impossible to defend thanks to short distances and general undefendability. I would suggest making them a tad more defendable. I kind of like the flow to C though.

Thanks, I'll add them to my list for A3

Also, a lot of people were saying C looked a lot like the sewer levels from Mirror's Edge, which they are! It's a nice little homage :D