func_hurt + radiation

re1wind

aa
Aug 12, 2009
644
588
its utterly broken, isn't it?

the gieger sounds play for all damages and damage models, above and underwater.

however, the gieger counter sound *only* plays when you start touching the box, and when you walk into the box a certain amount, it stops completely. by the looks of it when the centre of the collision box (or player hull) enters the func_hurt or when you leave the hurtbox, the sound stops. former is wrong, latter is right.

*grumpy* >:[
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
If you really want a trigger_hurt radiation, why don't you just put in a few ambient_generics and set them to play the geiger counter sound on loop, with a sharp falloff just beyond the hurt box. If you want it to tick more as the player gets closer, put multiple ambient_generics in with a slight delay and smaller radius.