its utterly broken, isn't it?
the gieger sounds play for all damages and damage models, above and underwater.
however, the gieger counter sound *only* plays when you start touching the box, and when you walk into the box a certain amount, it stops completely. by the looks of it when the centre of the collision box (or player hull) enters the func_hurt or when you leave the hurtbox, the sound stops. former is wrong, latter is right.
*grumpy* >:[
the gieger sounds play for all damages and damage models, above and underwater.
however, the gieger counter sound *only* plays when you start touching the box, and when you walk into the box a certain amount, it stops completely. by the looks of it when the centre of the collision box (or player hull) enters the func_hurt or when you leave the hurtbox, the sound stops. former is wrong, latter is right.
*grumpy* >:[