Cyclone

Jan 31, 2008
555
1,482
plr_cyclone is a single-stage plr map, which is (Probably temporarily) in the same theme as pl_upward.
It's the result of 16 hours (Alpha 1. Look in the changelog for the time spent on the current version) of improvised work, so the map might have a few balance issues. Alpha 1 played quite well though, so it shouldn't be too bad!
(Also, I will finish Photic when I feel like working on it)
 
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nik

L12: Fabulous Member
Aug 14, 2009
987
564
looks awesome, I can't believe this is 16 hours of work D:

loving those new rocks ;D
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
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Hot damn
 
Mar 23, 2010
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it might be a tad big for PLR, but i doubt it. zealous that this took 16hrs. :O
 

FiLi

L4: Comfortable Member
Nov 14, 2009
195
102
It does looks very good, but it seems like there would just be a lot of pushing during the beginning until the two carts finally get near each other.
 
Jan 31, 2008
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And why didn't you enter in the 72 hour contest?

Had other things to do. And just like TPG said, my TF2 was broken.

It does looks very good, but it seems like there would just be a lot of pushing during the beginning until the two carts finally get near each other.

You are absolutely correct, it's exactly what happened in the first version. I added a 30 second setup time now to make the teams spread out a bit before pushing the cart. Worked pretty well in a2.
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
I think I've actually completed a similar amount of work in a similar amount of time.

(achallengerapproaches)

Looks pretty nice.

The area where the track goes far away from the base might be problematic, though.
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
Looks great! Can't wait to see if it plays the same as it looks!
 
Jan 31, 2008
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The area where the track goes far away from the base might be problematic, though.

It worked out quite alright in the playtests though. The attacking team does have a long distance to walk, but they do have the height advantage once they arrive.

Looks great! Can't wait to see if it plays the same as it looks!

If the map would play as well as it looks right now it would play awfully bad
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
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Consider me intrigued.

I'm sure you got it handled, but if you need any textures...
 
Jan 31, 2008
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I think I've got the custom content handled. If I need anything which I can't make myself, I'll consider asking you
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
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I'm not really sure about that metal train gate serving as a doorway in a concrete building. Looks awkward to me :/
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
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I... I don't even know where to start. You can't get to the enemy cart at the end without taking a huge backtrack. The entire thing is ENORMOUS. It takes ages to get anywhere near the enemy. If it weren't for the new cart-glow I would have been lost the entire time because of how convoluted it is. This feels like a bad gameday map from someone with 3 posts.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
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Hey Ace, I know a new map can be stressful, but lighten up!
d4f28bplrcyclonea20014.jpg


This building is really big and overscaled. Almost feels like a rats map.
ed07aaplrcyclonea20015.jpg


Texture work is shoddy
b7d06cplrcyclonea20016.jpg

7fc47cplrcyclonea20017.jpg


Needs clipping so you don't get stuck on these rocks
d14d66plrcyclonea20018.jpg
 

SlayerBlitz

L3: Member
Dec 3, 2009
120
46
I really like the layout of the map, but the texturing needs a bit of tweaking (I'm sure your already intending to do that). I had a really fun time, but a lot of it is a bit TOO big. Not really big, maybe like 30% too big. Its kinda complicated to get around the map, maybe throw some signs up. You also need to add gates that only open after the setup time is done. If there arnt any, then why have a setup time? Throw up some signs, make a cool spawn, and this map will be AWESOME. It feels like badwater, except plr, which is a GOOD combo, as long as it isnt REALLY big. Also, plz rename the map PLR_Anticlimatic, and dont change the ending until you get to like B1. It will be really funny.