Drawbridge (Working title)

Balloonsfor600

L1: Registered
Sep 7, 2009
45
18
This is my first map that I am releasing. I am currently looking for at least one custom model, but am not much of a modeler myself. See my thread here for more info.

The map changes based on the number of captures that have been made during the current match. This keeps both blu and red on their toes as they attempt to steal plans from the other team's factory (which is of course just a front).

Questions and comments welcome.
 
Last edited:

nik

L12: Fabulous Member
Aug 14, 2009
987
564
Really don't think this is a Beta release.

I like the idea of the map changing to different amounts of captures, because then the map won't feel as stagnant as a normal CTF map. Your layout look very basic, and I foresee some nasty sightlines. Because this looks a lot like 2fort, another question I have is whether there are routes under the water.

EDIT: I'm glad you understand what a screenshot should look like!
 

Balloonsfor600

L1: Registered
Sep 7, 2009
45
18
Thanks for the comments.

The sightlines do get broken up as the map is played with a similar outer layout to 2fort, but gets broken up a bit when the drawbridge goes up and later when a boat goes through. My goal with this map is to actually make this line layout pretty salvagable. Additionally - yes, there are paths underwater, but only after a few captures. The idea is that the map becomes more and more open as the game proceeds, challenging defenders to worry about more alternate routes and providing offensive classes with some extra options.
 

Balloonsfor600

L1: Registered
Sep 7, 2009
45
18
Hmm... I always considered alpha just having the geometry done. I am now into some detailing with most of the major geometry finished and the basic texturing done. That's why I called it a beta. If that's such an issue, I will go ahead and change it to alpha.
 

Balloonsfor600

L1: Registered
Sep 7, 2009
45
18
Ok - I have re dubbed this an alpha release.

I am looking for more comments on anything to do with the map instead of whether or not it looks like alpha or beta or whatever. No offense to anyone here already and I appreciate your thoughts, but I am looking for some more concrete comments as I move forward as I do intend to continue working this map through to completion.

Also, I know the initial layout appears to be a bit sniper-favored, but I promise you, I am working on that. The idea of the map is that it changes and routes open and close based on the number of captures. I am looking to provide a few classes distinct advantages and disadvantages based on the routes available to them and I promise you, the sniper problem solves itself by not involving the classes who don't want to be involved in sniper warfare quite rapidly without completely neutering snipers, though if after running through it and looking at it, people still see it as an issue, I will continue to work on this problem.

Thanks again for the comments so far and mods please excuse the bump as I make one last call for comments as I progress with this map.