Filter Question

FennecWF

L1: Registered
Jul 8, 2010
12
1
I've got a simple question to ask that's been bugging me for a map I'm working on:
Is there a filter that will only kill an enemy who's carrying the Intel? I've looked, but can't find one.

-Fennec
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Filters don't kill people. People kill people.
 

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
It's next to impossible, sorry
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Parent a tiny trigger_hurt with high damage to the intel, have it start disabled.
Make a func_flag_alert with sounds turned off and have it turn the trigger_hurt on.
On the trigger_hurt use OnHurtPlayer to turn itself off.
 

FennecWF

L1: Registered
Jul 8, 2010
12
1
Parent a tiny trigger_hurt with high damage to the intel, have it start disabled.
Make a func_flag_alert with sounds turned off and have it turn the trigger_hurt on.
On the trigger_hurt use OnHurtPlayer to turn itself off.

That's ACTUALLY a good idea! I'll try it and see if it works! Danke. :D