move_rope is messed up :/

T

The Asylum

So it's like this:

In my previous melee fort builds, I had a series of move_ropes with a blue cable texture. They all looked fine and bright blue in the night environment (DM) and sunny environment (CTF/CP)

A few days ago when working on the new build, the once-blue ropes turned really really dark blue in sunny lighting, and totally black in the night environment. So of course I go to check if it's still the material I wanted it to be, and surprise surprise, no cable textures are showing up in Hammer.

Compiling without RAD fixed this problem, but releasing a fullbright map is. well, yeah.

Did I do something wrong, or has Valve broken stuff again?
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
Is it a custom texture? Becuase I downloaded some custom textures earlier and they weren't appearing in hammer...
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
Valve has disabled access to sprites in the textures browser. Go to
C:\Program Files\Steam\steamapps\username\sourcesdk\bin\orangebox\bin\tf.fgd
open it with notepad and delete the 41st line ( "sprites") then save it. I think you have to re-do it each time you boot up hammer, but it should work now.
 
T

The Asylum

Valve has disabled access to sprites in the textures browser. Go to
C:\Program Files\Steam\steamapps\username\sourcesdk\bin\orangebox\bin\tf.fgd
open it with notepad and delete the 41st line ( "sprites") then save it. I think you have to re-do it each time you boot up hammer, but it should work now.

Nope. Still won't work.