Wild

Lizard

L1: Registered
Feb 27, 2010
8
0
Map has 5 control points. There are 3 respawns for each team. This is a beta version and I please for suggestions and comments.

I'm form Poland and his is my first big map for TF2 :) This is not a finally version so you can send me a suggestions and comments. If you found a bug please raport. :)
Here is my blog http://forum.cdaction.pl/index.php?autocom=blog&blogid=1780& .
All of the text on my blog is in polish so you can see only pictures :(

Sorry for my bad english :(


Finally, final version!!!
 
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Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
Duuuude, no probs with being polish, the map looks great for visuals XD
 
Sep 12, 2008
1,272
1,141
Hey this looks really good, but what's up with the clouds in the sky there though? you can litteraly count the pixels on them!
 

Lizard

L1: Registered
Feb 27, 2010
8
0
Hey this looks really good, but what's up with the clouds in the sky there though? you can litteraly count the pixels on them!
I don't know. Its a kotch_harvest skybox .
I have a problem with water because i have a pink/black board ...
:bored:
 

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
I don't know. Its a kotch_harvest skybox .
I have a problem with water because i have a pink/black board ...
:bored:

The pink black board is due to having no cube map, add the entity env_cubemap and when running the map, in console type - buildcubemaps and then restart the server XD should solve your problem
 

Lizard

L1: Registered
Feb 27, 2010
8
0
The pink black board is due to having no cube map, add the entity env_cubemap and when running the map, in console type - buildcubemaps and then restart the server XD should solve your problem

I have a cubemaps on my map and i build it ... This is not a problem. :bored:
 

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
Hmmm, i know its rly obv but try a diff water texture?, what are you using atm/
 

Urban

aa
Jul 27, 2009
212
352
I think that your info_player_teamspawns are way too close together as in the console it says Spawnpoint at (1236.00 2156.57 164.00) is not clear. And theres not only one of these, the console is full of these lines. You may want to space them out a bit more instead of packing them in really tight.
 

Lizard

L1: Registered
Feb 27, 2010
8
0
I think that your info_player_teamspawns are way too close together as in the console it says Spawnpoint at (1236.00 2156.57 164.00) is not clear. And theres not only one of these, the console is full of these lines. You may want to space them out a bit more instead of packing them in really tight.

Yes i know :) This wil be fixed :)

~~ 8.07.2010~~
-added new place on 1st cp;



-new skybox
-deleted setup time
-fixed pink/black board bug (new skybox helps)
-fixed bugs:


http://luki.net.pl/cp_wild/cp_wild0005.jpg - fixed
http://luki.net.pl/cp_wild/cp_wild0000.jpg - fixed
http://luki.net.pl/cp_wild/cp_wild0005.jpg - fixed
http://luki.net.pl/cp_wild/cp_wild0006.jpg - fixed
http://luki.net.pl/cp_wild/cp_wild0008.jpg - fixed
http://luki.net.pl/cp_wild/cp_wild0011.jpg - fixed
http://luki.net.pl/cp_wild/cp_wild0004.jpg - fixed
http://luki.net.pl/cp_wild/cp_wild0003.jpg - fixed


Download[/urlp
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Wyglada bardzo ladnie, jak na pierwsza mape. Zrobilem mnostwo zdjec, ktore powinny pomoc. Niektore modele nie powinny byc stale; niektore playerclipy powinny byc albo przeciagniete, albo skrocone, zeby nie wygladalo dziwnie. Nie moge sie doczekac nastepnej wersji :D

P.S. Nie uzywaj stron typu speedyshare, mediafire, itepe do hostowania map; mozesz albo wrzucic na serwer TF2M, albo zciagnac Dropbox.

English so I don't get b&:

Very pretty for a first map. I took tons of pictures that should help out. Some models should be nonsolid; some playerclips should be edited to not look as weird. I can't wait for the next version :D

P.S.
Don't use sites like speedyshare, mediafire, etc to host maps. You can use the TF2M downloads or get Dropbox.