that's sort of what I was thinking too, using Start Disabled. But since that doesn't work....
Then again, I suppose we don't really need a HUD for the Payload map, as the Cart moves along a fixed track and players don't really need to look at it to find it's location. In fact, the only thing I can imagine that you'd need the PL HUD for is seeing how many BLUs are around it.
Maps like 2Fort and ctfWell- now I don't know about you guys, but I never look at the HUD to see where the intel is. I usually just ask whoever dropped it where it is.
The only HUD I can think of that I've ever found vital to gameplay was CP, as it tells you how close a point is to being capped. So I think that's prolly what I sould stick with if one HUD is to fit them all.
Of course, you can still disable the CTF and PL HUDs, right?