Saguaro

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Oh and if you think it's a bad idea to do something desert-industrial tell me now, because I will start to detail soon. :)
 

Walker

L2: Junior Member
Oct 22, 2009
85
86
pl_saguaro_a110005.jpg

Pretty sure I pointed this out before, but the sign is clipping into the rock. :p
 

Tyker

L5: Dapper Member
Jun 1, 2009
232
142
You might want to open this up when blu caps the first point. A lot of people ran into it thinking it would open, as it leads directly to the 2nd point. And with the playtest today it was very hard to cap it. However, we also had problems with the first point, so someone must've ruined the test again!
 

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
pl_saguaro_a110005.jpg

Stealing Walker's pic, but Erich got stuck inside the rocks as heavy, so you need to clip that or something :)

I really enjoyed this as usual, but you need to fix the goddamn gate. People try going up to it when it's locked and then when it IS unlocked, you have to take a sideroute to get to it so it seems like it's more effort to get to it. Also, it's coming out onto a staircase which is annoying. Move it so it goes out onto flat ground, which actually makes sense :p
 

H-land

L2: Junior Member
Jul 15, 2009
53
39
I'm not liking how this map plays very much at all, to be honest. The first, second, and third points all seem a little... wrong. The first point, you could see at least some of all three spawn exits from one point, and two scent trees could easily have covered both exits.
The one way door that goes against the cart from the second to first point area is also a real issue. See, the second point is just too hard to push, and it all seems to be from after or just before you exit the tunnel. Seems like it's too hard to get to the cart or behind it there as BLU, but it's very easy to get behind BLU as RED. And then there's the issue of the rock, which didn't bother me at all, honestly.
The third point was hard to push, again, I think because there were too many one way or one-way-esque routes to take RED behind BLU and not enough of the inverse. That, and right around that first corner, you've got no cover pushing the cart at all- it LOOKS like it should play like the stretch of Badwater immediately before and after the first point, but I think it isn't playing that way perhaps because of how easy it is to get ABOVE the cart here on the bridge or the balconies.
Even though the heavies always seemed to come from around the corner to kill me, not from above.

Also you need at least one cactus.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Ok now that I quit with the Art Pass map I will be trying to detail this. I will be doing something deserty, but I'm still not sure what direction to go. :O

All suggestions are welcome. :D