How can this be better.

Pooluke41

L5: Dapper Member
Feb 24, 2010
203
30
camo_jungle_green_02.jpg

More Dirt? Is it Too Realistic, any Suggestions?
 

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
Needs to be smoother, those lines are too straight, and the dirt looks good, maybe try it ingame first
 

Pooluke41

L5: Dapper Member
Feb 24, 2010
203
30
Really, I thought it was Alright like that? Any Examples of what you said, Just For reference.
 
Feb 18, 2009
640
629
I'd say it looks a bit too pixel-y, especially around the line. did you apply a noise filter? If so, I wouldn't. Defects should look done by hand, as if the brush slipped, or something has hit it and damaged it. Of course, how it should look also depends on where you are intending it to go. As in, indoors (spytech, farm, or industrial) or as an exterior texture.

EDIT: one more thing, The dirt should be more obvious and start from the bottom.
 

Pooluke41

L5: Dapper Member
Feb 24, 2010
203
30
Ok ill fix it, no scratch that, Try to fix it,

And my bloody mouse needs new batteries
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
I would also make the bottom part a bit darker and without a red tint, the colors seem all too similar to me.
 

Jakkarra

L4: Comfortable Member
Aug 26, 2009
167
36
In-Line with what Grazr said, you should generally try to have visible paintstrokes in TF2 textures, if you have a look at some already in the game, you should notice a lot of them have very visible brushstrokes still present.

Also: What colours are you basing this off? Guesswork, or some other texture?
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
I'm not at home or I'd point to what I'm talking talking.

On the red stripe you have "stains". however because the texture will be repeating those stains will look terrible ingame due to the same "stain" shown every 4 feet.

I would remove them from the line.