Designing a TF2-esque building

Peligrino

L1: Registered
Jun 25, 2010
47
1
Thanks to all the amazing help that you guys have given:O, I've made great progress on my map, with the middle CP completely done and some other things. However, when I start building buildings, they always seem wrong, and never seem like something you would see in a TF2 map. They are either two square or rectangular and too long and narrow. How can you make buildings that both play well and look like it fits in?:eek:hmy:

(PS: my map is alpine-themed. One set of buildings is BLU-made and is concrete and blocky, and the next one is RED-made and is wooden.)
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
Try to make the buildings a sensible size. For example 256x512 units - 256 units height. This way textures at .25 scale fit perfectly. Of coarse every building isn't those scales - But you can see where I'm comming from to make the "look right."

Edit: for visuals regarding wooden buildings: you can use wooden struts and poles to give the building a nice feel. Just have a look at how maps such as badlands do it. It's pretty easy to do and makes maps really nice afterwards.

Edit²: remeber to func_detail those beams! :D
 
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Passerby

L2: Junior Member
Mar 27, 2010
99
15
use the scale blob gave as a starting point and look at how valve did the supports and roofs in there maps.

the roofs are what make building tf2ish
 

Peligrino

L1: Registered
Jun 25, 2010
47
1
Thanks!

Try to make the buildings a sensible size. For example 256x512 units - 256 units height. This way textures at .25 scale fit perfectly. Of coarse every building isn't those scales - But you can see where I'm comming from to make the "look right."

Edit: for visuals regarding wooden buildings: you can use wooden struts and poles to give the building a nice feel. Just have a look at how maps such as badlands do it. It's pretty easy to do and makes maps really nice afterwards.

Edit²: remeber to func_detail those beams! :D

Ha yeah I will func_detail them. I have paid attention to the texture scales, and this is not what hurts my buildings, its more of the shape, they seem to...static and blocky, and I feel like it should be more round and interesting.
 

Pooluke41

L5: Dapper Member
Feb 24, 2010
203
30
I could show you, through the Medium of Dance! But I cant so I will just say, add in some detail on the walls.
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
Yeah? - Focus on the roof of a building. Make it sloped and then make a separate brush of around 4 units thick. this will be the metal / tile texture for the roof. It just makes things look nice. For example:
random.jpg
 

Passerby

L2: Junior Member
Mar 27, 2010
99
15
ya for roofs there easy just use the vertex tool.

I usually go with 4 unit thick and have it have it over hang by 16units