- May 24, 2010
- 127
- 56
ok, i've struggled with getting my steamroller model into steam from the beginning.
Then I finally was able to get the model and the texture into hammer.
BUT
I wasn't happy with the scale. I scaled the model up and .obj exported into XSI MOD TOOLS and exported into an SMD. When compiling it coughs out the expected files, but the model viewer gives me "Error Loading Model".
I've also noticed that the compiler WHIPS through the compiling process whereas before when the output was good, the compiler took about 20-25 seconds to complete. So something is definately wrong.
Been staring at my QM and VMT files for what feels like days now and I think I've gone blind from it all. Need some fresh eyes please!
my QM and .SMD files are here:
C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\models\custom_props\steamroller
my VMT and VTFs are here:
C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\materials\models\custom_props\steamroller
my QC file is:
my VMT file is:
compiler log:
Thanks for any help, this is totally sapping my motivation.
Then I finally was able to get the model and the texture into hammer.
BUT
I wasn't happy with the scale. I scaled the model up and .obj exported into XSI MOD TOOLS and exported into an SMD. When compiling it coughs out the expected files, but the model viewer gives me "Error Loading Model".
I've also noticed that the compiler WHIPS through the compiling process whereas before when the output was good, the compiler took about 20-25 seconds to complete. So something is definately wrong.
Been staring at my QM and VMT files for what feels like days now and I think I've gone blind from it all. Need some fresh eyes please!
my QM and .SMD files are here:
C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\models\custom_props\steamroller
my VMT and VTFs are here:
C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\materials\models\custom_props\steamroller
my QC file is:
Code:
/*
----------------
Steamroller QC
----------------
*/
$modelname "custom_props/steamroller.mdl"
$origin 0 0 0 90
$scale 1.0
$body "Body" "steamroller.smd"
$staticprop
$surfaceprop "carpet"
$upaxis Y
$cdmaterials "models/custom_props/steamroller"
$sequence "idle" "steamroller.smd" fps 30
$collisionmodel "steamroller.smd"
my VMT file is:
Code:
"VertexLitGeneric"
{
"$basetexture" "models/custom_props/steamroller/"
"$model" 1
"$surfaceprop" "carpet"
"$envmap" "env_cubemap"
// "$envmapmask" "officecouch/officecouch_spec"
"$envmaptint" "[0.5 0.5 0.5]"
"$envmapcontrast" .5
// "$bumpmap" "officecouch/officecouch_normal"
}
compiler log:
Code:
> Executing: C:\Program Files (x86)\ConTEXT\ConExec.exe "C:\Program Files (x86)\Steam\steamapps\uglydumpling\sourcesdk\bin\orangebox\bin\studiomdl.exe" "C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\models\custom_props\steamroller\steamroller.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "c:\program files (x86)\steam\steamapps\uglydumpling\team fortress 2\tf\models\custom_props\steamroller\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\"
g_path: "C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\models\custom_props\steamroller\steamroller.qc"
Building binary model files...
Working on "steamroller.qc"
SMD MODEL steamroller.smd
Collision model completed.
---------------------
writing C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\models/custom_props/steamroller/steamroller.mdl:
bones 676 bytes (0)
animations 112 bytes (1 anims) (1 frames) [0:00]
sequences 216 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 4 bytes
keyvalues 0 bytes
bone transforms 0 bytes
collision 0 bytes
total 1240
---------------------
writing C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\models/custom_props/steamroller/steamroller.vvd:
vertices 0 bytes (0 vertices)
tangents 0 bytes (0 vertices)
total 64 bytes
---------------------
Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\models/custom_props/steamroller/steamroller.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 0 bytes
strip groups: 0 bytes
strips: 0 bytes
verts: 0 bytes
indices: 0 bytes
bone changes: 8 bytes
everything: 72 bytes
---------------------
Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\models/custom_props/steamroller/steamroller.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 0 bytes
strip groups: 0 bytes
strips: 0 bytes
verts: 0 bytes
indices: 0 bytes
bone changes: 8 bytes
everything: 72 bytes
---------------------
Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\uglydumpling\team fortress 2\tf\models/custom_props/steamroller/steamroller.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 0 bytes
strip groups: 0 bytes
strips: 0 bytes
verts: 0 bytes
indices: 0 bytes
bone changes: 8 bytes
everything: 72 bytes
Completed "steamroller.qc"
> Execution finished.
Thanks for any help, this is totally sapping my motivation.