Currently, I am at the second alpha of my CTF map, but before I can feel comfortable uploading it for playtesting, I need to optimize it. The only problem is, optimizing seems like some big, scary step to me, and I am unsure of where to begin. Granted, I have several guides bookmarked, and I've done the initial construction with No Draw textures, and only textured the viewed faces. Things like hint, skip, and areaportals just intimidate me though.
While I've read these various guides a few times, the only thing that seems missing, in my opinion, are some examples to assist in deciding what steps to take in specific situations.
For example, my map is comprised of two bases connected by a rather open area, so how would one optimize that? How to you optimize places that are "outside" compared to "indoors".
At this point, as fun as my map is right now, and as functional as it is, I feel I need to do this optimization step. The only problem is, I'm a bit overwhelmed with working on it.
I guess in general, this thread could be about your optimization tips and/or woes. Is it really as intimidating as it seems to me, or are you veteran mappers able to fly through it?
While I've read these various guides a few times, the only thing that seems missing, in my opinion, are some examples to assist in deciding what steps to take in specific situations.
For example, my map is comprised of two bases connected by a rather open area, so how would one optimize that? How to you optimize places that are "outside" compared to "indoors".
At this point, as fun as my map is right now, and as functional as it is, I feel I need to do this optimization step. The only problem is, I'm a bit overwhelmed with working on it.
I guess in general, this thread could be about your optimization tips and/or woes. Is it really as intimidating as it seems to me, or are you veteran mappers able to fly through it?