I assume it's safe to say the shading oddities are simply because you haven't done smoothing groups yet?
Yeah sorry guys, rather than posting screenshots of viewport-lit lamberts I'll switch to posting straight-up surface shaders so that there's no cheap lighting effects to muddy the texture.It kind of looks like the look you get from taking a screenshot in the default viewport settings in 3ds max
Yeah. It's for this reason I'll likely release this with 1K maps and keep the 2K's for myself and special requests.1024 is very reasonable for a large model like this...If I had a choice, I'd release all my work at 2048, but not everyone knows how to rescale textures, and you can't expect everyone to.
Actually, I've been debating the idea of dumping that part of the model. Gonna try rotating it inwards and see how I like it.Though that rectangle at the bottom in front of the large wheel should be black or dark grey as well I think; that's supposed to be a brush on a steamroller, isn't it? So eventually it'd have a bristles as a texture.
@Rexy : yeah man, i hear yuh. I'm going through somewhat of a baptism by fire with this model. This is the missing piece in my workflow I've been putting off tbh. Might as well try to figure this out today. Thanks for reminding me dude.
Isn't GUIstudioMDL much easier? All you need is to load qc and compile. No % paramaters are needed in GUIstudioMDL
http://dl.dropbox.com/u/1641307/misc/GUIStudioMDL.exe if you want to try it out.