Cultivation

Hanz

Ravin' Rabbid
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Jan 18, 2009
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CULTIVATION by Muffin Man/Hanz
Single Stage Payload

This is another collab we decided to try out, which features a Granary-style theme and pumpkin bombs near the second Control Point. Other than that, it's a pretty regular PL map that we hope will turn out to be fun.

We want feedback on:
  • Health and ammo placement.
  • Sentry spots.
  • Respawn time.
  • Ease of defense of each particular point.
  • How do the pumpkin bombs work in your opinion?

Download it and have look! :)
 

lana

Currently On: ?????
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Sep 28, 2009
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That repeating grass texture looks out of place.

Or disregard that, considering this is very basic texturing. It is a bit of an eyesore, though.

I would disable the shadows on the tracks.
 
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Hanz

Ravin' Rabbid
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Jan 18, 2009
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And we'll probably play this tomorrow on the EU server I think. ;)
 

Jindo

L3: Member
Aug 6, 2009
121
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And we'll probably play this tomorrow on the EU server I think. ;)

I'll do my best to appear, it certainly looks like a good design for gameplay so far and I'd love to test it.

Judging from the screenshots, my only gripe would be the sizes/proportions: The final capture point looks like a very long and bland path that could be very difficult to surpass, assuming Red is constantly respawning and defending properly.
 
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Hanz

Ravin' Rabbid
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Jan 18, 2009
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So what do you think after playing it on the server a few minutes ago? :D
 
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Jindo

L3: Member
Aug 6, 2009
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As I'd hoped, gameplay was very fair and balanced.

I liked how Red's spawn was placed near the final point but at the same time created to be out of Blue's reach, meaning they can't spawn camp so easily.

The only issues I could find were general lighting issues regarding props' shadows, mainly the tracks, this isn't so much a problem right now though as it is only in alpha stages.

Good work so far, I look forward to seeing this finished.

EDIT: Here's my playtest demo, hope it helps! http://labs.topaz-games.com/kj/tf/demos/tf2m/pl_cultivation_a2_tf2m_301209.zip
 
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Aug 23, 2008
404
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Had fun with the map earlier today. The only real problem that I could see was in terms of distance. Reds spawn is soooo far back there, that much of the first two points involves long long walks. Likewise, some of the areas feel a bit large. I'm thinking here especially of the courtyard with pumpkins, and the final point. Moving through those areas takes a long time and you end up with a lot dead space.

Otherwise, your map feels great. Lots of health and ammo, lots of nice rooms and combat spaces, it just takes a while to get anywhere. More forward spawns will probably help with that.
 

Hanz

Ravin' Rabbid
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Jan 18, 2009
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Who thinks we should continue with this?

:O
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
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Get back to Saguaro you lazy *insert swearwords here*
 

Mr.Late

L7: Fancy Member
Nov 27, 2009
408
157
I like the layout, but pumpkin bomb part is way too open. Also I think red spawn is a little confusing.

Some "spawn" doors are easy to camp, since they have health and ammo nearby. But nice job so far!
 

Mr.Late

L7: Fancy Member
Nov 27, 2009
408
157
I were like WTF when I saw you flying with heavy : D. Then you killed me D :