** Executing...
** Command: "c:\program files (x86)\steam\steamapps\thejanitor866\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\thejanitor866\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2.vmf"
Valve Software - vbsp.exe (Jun 8 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\thejanitor866\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/jump_clockwork_b2/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (145592 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 445 texinfos to 229
Reduced 34 texdatas to 25 (1296 bytes to 906)
Writing C:\Program Files (x86)\Steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\thejanitor866\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\thejanitor866\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2"
Valve Software - vvis.exe (Jun 8 2010)
2 threads
reading c:\program files (x86)\steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2.bsp
reading c:\program files (x86)\steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2.prt
471 portalclusters
1242 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 67 visible clusters (0.00%)
Total clusters visible: 45096
Average clusters visible: 95
Building PAS...
Average clusters audible: 285
visdatasize:36408 compressed from 60288
writing c:\program files (x86)\steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\thejanitor866\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\thejanitor866\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2"
Valve Software - vrad.exe SSE (Jun 8 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2.bsp
Setting up ray-trace acceleration structure... Done (0.22 seconds)
2310 faces
2 degenerate faces
574718 square feet [82759504.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2308 patches before subdivision
44792 patches after subdivision
92 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 8716023, max 1362
transfer lists: 66.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(124489, 109321, 103627)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(17548, 13987, 12324)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(2814, 2015, 1631)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(444, 289, 215)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(75, 44, 30)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(13, 7, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0384 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 371/8192 4452/98304 ( 4.5%)
brushsides 2314/65536 18512/524288 ( 3.5%)
planes 1366/65536 27320/1310720 ( 2.1%)
vertexes 3374/65536 40488/786432 ( 5.1%)
nodes 1014/65536 32448/2097152 ( 1.5%)
texinfos 229/12288 16488/884736 ( 1.9%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2310/65536 129360/3670016 ( 3.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1217/65536 68152/3670016 ( 1.9%)
leaves 1025/65536 32800/2097152 ( 1.6%)
leaffaces 2504/65536 5008/131072 ( 3.8%)
leafbrushes 638/65536 1276/131072 ( 1.0%)
areas 4/256 32/2048 ( 1.6%)
surfedges 15789/512000 63156/2048000 ( 3.1%)
edges 8953/256000 35812/1024000 ( 3.5%)
LDR worldlights 92/8192 8096/720896 ( 1.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 141/32768 1410/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2973/65536 5946/131072 ( 4.5%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3991980/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 36408/16777216 ( 0.2%)
entdata [variable] 21734/393216 ( 5.5%)
LDR ambient table 1025/65536 4100/262144 ( 1.6%)
HDR ambient table 1025/65536 4100/262144 ( 1.6%)
LDR leaf ambient 1627/65536 45556/1835008 ( 2.5%)
HDR leaf ambient 1025/65536 28700/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/466 ( 0.2%)
pakfile [variable] 5638/0 ( 0.0%)
physics [variable] 145592/4194304 ( 3.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6227
Writing c:\program files (x86)\steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2.bsp
23 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\thejanitor866\sourcesdk_content\tf\mapsrc\jump_clockwork_b2.bsp" "c:\program files (x86)\steam\steamapps\thejanitor866\team fortress 2\tf\maps\jump_clockwork_b2.bsp"