Traingrid

KotH Traingrid B2

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
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From the looks of it trainwreck is nothing at all like this. That has considerably less trains and more non-train areas. In traingrid there is literally ALWAYS a train somewhere, usually many. The only time there are no trains is 10 seconds in the beginning (3-4 if you count the time it takes to leave spawn), and a few seconds at the end, for dramatic pause.
 

heyyou

L4: Comfortable Member
Aug 19, 2009
191
121
From the looks of it trainwreck is nothing at all like this. That has considerably less trains and more non-train areas. In traingrid there is literally ALWAYS a train somewhere, usually many. The only time there are no trains is 10 seconds in the beginning (3-4 if you count the time it takes to leave spawn), and a few seconds at the end, for dramatic pause.

Looks can be deceiving... until you download and play. ;)

I've been apart of the test crew for trainwreck from the start. It's nothing... nothing but constant trains.
 

Micnax

Back from the dead (again)
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Apr 25, 2009
2,109
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TRAIIIIIIN MAP?

http://www.youtube.com/watch?v=6dVtiCS5V8g

Edit: Just played it, just 2 flaws I found...



These little blue things kept flickering around the map, it's pretty weird and I don't know if it's just me or not. Might be some sort of bug with the hundreds of entities you have? It only appears in the no-train square areas, too.



It might just be me again, but for some reason I picked up a Kritzkrieg every time I died 3 times in a row, which was really weird.

The experimental challenge of overloading entities proves interesting results!
 
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Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Your game is effed up, bro.
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
4,775
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the flicker... I have no idea. The source engine does have issues with teleporting objects flickering (you can see people using engy warps at times), but that's always the actual object, not some weird shape.

The kritzkrieg is probably the fact that you got disconnected from steam sometime between your client being told you got it and you died. Then it never registered that you got it, so you client kept handing it out. (i.e. you didn't get three)
 

Micnax

Back from the dead (again)
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Apr 25, 2009
2,109
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The kritzkrieg is probably the fact that you got disconnected from steam sometime between your client being told you got it and you died. Then it never registered that you got it, so you client kept handing it out. (i.e. you didn't get three)

Ahh, I see. I looked up the console error on Google and discovered it started around the latest minor update to a lot of server owners...
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
(though I was playing ctf_revamp when the idea struck)

<3

the flicker... I have no idea. The source engine does have issues with teleporting objects flickering (you can see people using engy warps at times), but that's always the actual object, not some weird shape.

I actually experienced this problem funnily enough when making ctf_revamp all those months ago. An easy fix was to toggle the rendering of the model off before it teleports, and back on when it gets to the other side. It may not be a big issue, but consider it for _rc. :p
 

Drexer

L2: Junior Member
Jun 23, 2009
66
42
Considering all the work you must have made on this map, I feel a bit guilty asking you this, but... could you make it a bit bigger? The square delimited by the trains feels a bit too small most of the times. I realize that it is part of the purpose of the map, but it really makes the map feel too constricted.

This also ties into my second point which would be to put the spawn exits a bit further apart.

On another note, the space between the trains and the top is not big enough for someone to normally rocket jump there, but if you crouch+rocketjump you end up stuck. Like this:

koth_traingrid_b10000.jpg
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
4,775
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B2 out actually, I just didn't post to bump, that problem is fixed. No, it will not be changing size.

edit: cause I was posting while playing.
I'm not going to change the size because it's not worth it for a goof-off map, I don't think.
 
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