WiP in WiP, post your screenshots!

Sep 12, 2008
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That looks reaaally good. Please make sure it's textured well and not just grey with some coloured stripes! :p
 

Acumen

Annoyer
aa
Jun 11, 2009
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argh, why do you hide that monster beauty in this thread of the mapping nerds !
go to where the real folks are located :eek:

in all seriousness, can't really talk much about your hipoly thing, i just can't wait for your real lowpoly model !
hop into the model forums and share your progress there !!! :D
 

Arhurt

L6: Sharp Member
May 7, 2008
315
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Really good!

My nitpicky suggestion would be to sharpen the shapes a bit at the back of the truck, as well as having some engine stuffs coming out of openings in the hull. Take a look at the dispenser for inspiration.
 

UGLYdumpling

L3: Member
May 24, 2010
127
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@DB: Not to worry m8. The primary reason I've built this steamroller was to challenge myself to create a believable TF2 texturemap. That's when the fun begins!

@Acumen: I'm pretty new here, so I'll look into that, cheers!

@Arhurt: yes, my thinking exactly.

small update: I've been quite ruthless and managed my sub-d cage down from about 13,000tris to 5,500 n' change. I'm thinking at this point, I should consider filling it back up again with some more personality. Some more levers in the cab, or hydrolics hanging underneath ... i dunno ... anything else come to mind fellas ?

turntable : http://www.youtube.com/watch?v=y-pq_0lGYdE
 
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RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
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I think it looks good, doesn't really "need" anything more otherwise it might look cluttered. But what I would do is get rid of that tiny ass half windshield or make it fill up the whole front of the cab. Lol. It looks a little silly, even for TF2. =P
 

lana

Currently On: ?????
aa
Sep 28, 2009
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The roller seems like it should be larger.
 

Acumen

Annoyer
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Jun 11, 2009
704
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what i learned from my tractor adventure is, that you shouldn't make the vehicle too overly detailled. the original tf2 vehicles are rather simplistic and only hint certain details.
i don't know how you're doing your lowpoly model, but if that turnaround of the
subd-cage is your actual lowpoly model, then you should change quite some stuff around, since there's a lot of supporting edges that you don't need on the actual low poly model.
the tf2 models themselves are relying on bevels here and there to make the actual edges not as sharp as your usual lowpoly models - which means you should go over all your actual edges and adapt them a bit to make them less visible. also make the round things really round. thats one of the things why the tf2 stuff looks so viable. they model the round stuff really round ;)
your toplights and tires especially need a lot more roundage love.
but like i said, i don't know if that's your wip lowpoly or just to show the sub-d base.

and as i posted earlier, i think you should really hop into the model&textures forum located here and create a thread:
http://forums.tf2maps.net/forumdisplay.php?f=45

because this wip-thread is really for a wip from time to time and not hourly upgrade to your models :)
it's more on the map-side of things and even there not as often as you did with your vehicle :)
also you'll get much more attention and praise and fame in the model forums :D
 

Fraz

Blu Hatte, Greyscale Backdrop.
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Dec 28, 2008
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4736694152_eeacdb7dcb_b.jpg
 
Nov 14, 2009
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Wow, looks great! Is that your first map?

In general Tug o War PL doesnt work out that well, but maybe you can pull it off!
 

lana

Currently On: ?????
aa
Sep 28, 2009
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Neat! I like the goldrush/pipeline style you have going.
 

Icarus

aa
Sep 10, 2008
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petrol10.jpg

CP1 is about 50% complete. After that, I just need to do all the entwork and lighting and A1 is set
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
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Needs less cliff props and more shoreline.