bomb factory

darngeek

L1: Registered
Jun 24, 2010
6
0
ctf_bombfactory

So here's my first attemt to create a map.
got to say its fun do do, but very time consuming.

I also want to point out, i didnt make both sides equal asin. eventho its a CTF map,
Red has a completely diffrent base compared to Blu.
Im not sure if that will work out, and if it will give the desired effect.
But i guess i could always change the game type.

I still need a lot of feedback.
things as scaling, texturing, and common mistakes i guess.
 
Last edited:

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
Going for an asymmetrical ctf map on your first attempt is ballsy. If executed correctly it works great but balancing is a bitch. Also the name is taken so try and think of a new one.
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
your displacements in the 4th shot look a little spikey D:
 

darngeek

L1: Registered
Jun 24, 2010
6
0
Going for an asymmetrical ctf map on your first attempt is ballsy. If executed correctly it works great but balancing is a bitch. Also the name is taken so try and think of a new one.

Damn, thats the 3rd name that i pick thats already taken, its getting harder and harder :)

your displacements in the 4th shot look a little spikey D:

Thanks for pointing out, ill get on that right away.
 

Da_Man

L4: Comfortable Member
Aug 23, 2009
173
39
1st map is an asymmetrical CTF map? I applaud your sheer ballsiness.

I do like the 1st and 5th screenshots. However in the second screenshot, the roof...thingies are clipping into the pillar on the wall, and the texture you used on the wall is a floor texture. It looks a little out of place.

Beyond that, I can't say much, since I haven't played it. Throw it up for gameday once you figure out the name.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Interesting, hard to tell scale in some areas... but it looks reasonable enough.

Going by some of the screens you have a fair amount of uninterupted sightlines/paths. Players don't like to walk in straight lines for too long and that also makes snipers pretty strong.
 

darngeek

L1: Registered
Jun 24, 2010
6
0
1st map is an asymmetrical CTF map? I applaud your sheer ballsiness.

I do like the 1st and 5th screenshots. However in the second screenshot, the roof...thingies are clipping into the pillar on the wall, and the texture you used on the wall is a floor texture. It looks a little out of place.

Beyond that, I can't say much, since I haven't played it. Throw it up for gameday once you figure out the name.

Its clear that entire space needs redoing, i playtested for a couple of hours yesterday,
the blu base can access their own intel to easily compared to the red's.
so i drew out a new design this (morning here...) and im gonna see if i can make the style fit the rest of the map better.

Interesting, hard to tell scale in some areas... but it looks reasonable enough.

Going by some of the screens you have a fair amount of uninterupted sightlines/paths. Players don't like to walk in straight lines for too long and that also makes snipers pretty strong.

Appart from un-alligning doors, and placing obstacles, is there anything i could do about that ?
because now you mention it, it might be too easy for snipers.


Thanks for your feedback
 

darngeek

L1: Registered
Jun 24, 2010
6
0
i think i only see one entrance to red base in last screen shot, thats a major problem, need more routes in, at least 2.

There are two at the moment. the front exit, and one past the side trough the "basement" if you will.

I guess i really should comeup with a better name and a few new screenshots :)