Overlook

CTF Overlook rc

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Sep 12, 2008
1,272
1,141
Haha, well actually, that was intentional. I wanted to "nerf" the scout's speed a little so I made the roof lower, but I also put some hazard strips there to show that they'll probably bump their head on it. I'll see what other people say about it, but thanks for the suggestion.

By the way, my map is full of creepy faces.
 

Time

L1: Registered
Mar 19, 2009
28
9
I had a chance to play this map 6 v 6 yesterday and it was really fun. Keep up the great work!
 
Sep 12, 2008
1,272
1,141
Hello there again!

Since the contest is over, I'm going to push out an other beta within the next week. It'll be most of a fix-version, with lots of things changed and added I didn't have the time for before the deadline.
And ofcourse I'm always and still open for suggestions - especially for the gameplay, since that was my most negative thing in the contest.

I am thinking of remaking the whole mid so that the bases lie differently in front of each other, but if I read some of the judge's reviews (thank you guys for those), they say that most of the problems lie at the placement of the intel and the available routes leading there.
Hopefully you have anything else to share so I can try to improve it!

Here's a screenshot of some things you can expect (regarding those fixes)
- A finished 3D-Skybox
- Some wires connecting the buildings with each other
- And some other stuff: but it's not done at all.

ctf_overlook_b20000.jpg


It's not much different looking from B1 at the moment but yeahh...
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
I was surprised by how negatively you were rated on gameplay. I guess I never paid attention though, but every time I've been medic on this map I think that my team isn't making any progress. Honestly, I do like how the map plays, but I supposed medics are pretty much doomed here.