- Jul 19, 2009
- 368
- 865
Hey
So the name is Flame. I will probably be taking a few steps toward mapmaking in the next couple months.
Ive currently been working on the development of the TF2 Competitive config
http://code.google.com/p/tf2compconfiguration/
As well as modifying HUDS (this is a mixture of noids and valves standard)
http://img31.imageshack.us/img31/2715/cpwell0000.jpg
I also play TF2 Competitively in the 6v6 standard as a scout for my CEVO/ESEA team and demoman for a TWL/UGC team if anyone needs competitive feedback since pub maps are typically different from 6v6 maps.
But it seems like mapping is the only thing left. Hammer is like a foreign language to me as of right now so i'll prob read up some tutorials before I start. The only mappers Ive spoken to are Mangy Acegikmo and Vilepickle but I'm sure theres much more hidden talent in this community.
I'm always down for beta testing maps though so if you need someone to help you look for errors/exploits let me know. Thanks.
So the name is Flame. I will probably be taking a few steps toward mapmaking in the next couple months.
Ive currently been working on the development of the TF2 Competitive config
http://code.google.com/p/tf2compconfiguration/
As well as modifying HUDS (this is a mixture of noids and valves standard)
http://img31.imageshack.us/img31/2715/cpwell0000.jpg
I also play TF2 Competitively in the 6v6 standard as a scout for my CEVO/ESEA team and demoman for a TWL/UGC team if anyone needs competitive feedback since pub maps are typically different from 6v6 maps.
But it seems like mapping is the only thing left. Hammer is like a foreign language to me as of right now so i'll prob read up some tutorials before I start. The only mappers Ive spoken to are Mangy Acegikmo and Vilepickle but I'm sure theres much more hidden talent in this community.
I'm always down for beta testing maps though so if you need someone to help you look for errors/exploits let me know. Thanks.