teleport at the same time

Pacifist

L1: Registered
May 28, 2010
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I am looking to find a way to teleport many players ALL AT THE SAME TIME. I need to have it pick several destinations, much like if you respawned them. I can not use respawn because I do not want everyone to have to respawn.

At the most I have the teleporter working , but as always it picks just one spot.

If that does not work, is there a way to build a trigger to respawn in a volume to a secondary respawn room?
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Use an info_landmark: info_landmark

This allows you to have a seperate box the exact same size as the actual respawn to teleport and they will be teleported at exactly the same place away from the landmark. Note, rotations arent possible as far as i know but with teleporting that often shouldnt be an issue.

And yes, that VDC says its for level transitions. it also works for teleports as i used them in sg_platforms in css.
 

Pacifist

L1: Registered
May 28, 2010
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Would this still work if I need the the players to teleport into an area that is smaller then the area they teleported from?
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
In that case they get teleported outside that area so that indeed wouldnt work. Maybe in that case have 2 or 3 smaller teleports that do match the area they get teleported in. They get spawned in each other a bit more often then though but i think thats something you cant avoid.

Image to show what i mean:
respawnroomteleporttosmallerroom.PNG
 
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Pacifist

L1: Registered
May 28, 2010
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yeah I had already got that idea, and it can not be avoided it seems.
Luckily they are all on the same team so getting mixed a bit will not make them get stuck.
 

Pacifist

L1: Registered
May 28, 2010
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last thing, with info_landmark

does it need to be so many units off the ground, or middle of the person, placed on the floor. How does it teleport a player in relative to its postion?
 

Pacifist

L1: Registered
May 28, 2010
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ah drat, I can not use it. since the player is relative to the space , if the person is falling or rocket jumping, he could potentially between 2 sections of trigger_teleport, which would then place him to the info_landmark.... into a wall. floor, or ceiling.

unless I make the triggers, very small, and thus make WAY too many trigger teleports, this means I would have to make the spawn bigger, which would not work given the situation.

Thanks anyways guys but I think I will stick with a info_teleport_destination. I will have over lap of players, but I can also do something silly. Trigger_push and have them flung into the spawn room from the teleport. The different speeds and masses will seperate. PLus, it will look funny to boot.
 

Dr Forrester

L2: Junior Member
Aug 15, 2008
60
23
Also... you could use one teleport and randomize the destination... If two people teleported at once, they'd end up in the same spot, but others slightly ahead or behind time wise would end up at another location.
 

Pacifist

L1: Registered
May 28, 2010
12
0
well forester, its basically, EVERYONE on the court is moved out. ayone the shows up later is jsut getting back on the court. I'll teset this is see how it looks.