Rig

FiLi

L4: Comfortable Member
Nov 14, 2009
195
102
I really want to just get this playtested. There's still a few problems, like the off smoke and the lack of cubemaps. I'll probably also have to add more paths, but We'll see for now. Also isn't very much height variance. Anyways, it's my first actually promising shot at making a map, so I hope it goes well.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
the 2nd screen (mid I guess) dosen't look like it'd play well. Normally, people like to hop around points (scouts), pyro's air blast won't always knock them off the point be cause of the pilliars, and demo's and solly's won't be able to juggle. Don't make huge walls around the whole map, as the shadows they cast are huge and darken the whole map. Also what theme would this be?
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
Nice theme and a good start. Don't forget to build cubemaps to get rid of those icky reflections. I know you mentioned this in your OP but you really should think about a bit more height variance or added cover in the center area, as for now it looks rather open.
 

FiLi

L4: Comfortable Member
Nov 14, 2009
195
102
the 2nd screen (mid I guess) dosen't look like it'd play well. Normally, people like to hop around points (scouts), pyro's air blast won't always knock them off the point be cause of the pilliars, and demo's and solly's won't be able to juggle. Don't make huge walls around the whole map, as the shadows they cast are huge and darken the whole map. Also what theme would this be?

Uh, you're on a giant piece of metal staging in the middle of an ocean and the name of the map is "Rig." Also, the big buildings are to keep pyros from airblasting the hell out of other classes. I'd rather this not be koth_convoy.