Contest Feedback thread

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
It might be wise to set some rules for this thread, seeing as it could go rotten very easily.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Appologies for the delay. I thought that I'd be home on sunday, however I wasn't home until yesterday.

You should see results today.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
here, both of you. have an infraction for hypocrisy.
What about the other members who had also posted after YM? But whatever, we all know me and Selentic are just trolling. I quit. Find another scapegoat.
 

drp

aa
Oct 25, 2007
2,273
2,628
What about the other members who had also posted after YM? But whatever, we all know me and Selentic are just trolling. I quit. Find another scapegoat.
the infraction wasnt for derailing the thread. it was for hypocrisy.
sorry for the confusion, trotim.
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
Actually what I was afraid of was this topic turning into the official thread, where everyone just repeated themselves on how the contest fell apart and how much they hated it. To sponsor this I want to say something positive about what I feel we took out of this contest.

Firstly, I feel as if the community on a whole better understood the concept of designing a capture the flag map. The maps I feel that worked out best where those that created a balance in design to the simple, easy to understand and play ctf_turbine, to the more complex yet muti-layered combat and layout of ctf_doublecross. I saw a greater importance placed on the method of getting to each intel room, rather then the design of said room. I feel as if this was best shown by the alternative gamemode that appeared in the midst of these maps: the classic "push ctf" map.

While this "football-esc" type of map has been around for some time (UT04, TFC), this contest helped foster this classic gamemode into the world of TF2 in some amazing ways. It showed that this gamemode is a potentially viable game choice for future maps that is both fun and creative.

Finally, this contest sponsored (as all of the past ones have) some incredible new takes on worn-out themes. ctf_wildfire showed a new take on the standard "alpine" theme, while maps like cesspool offered a whole new visual style.

Regardless of your thoughts on the contest, you can't deny some truly brilliant maps were released from it. I'm hopeful that this contest proved to some that ctf is still a very viable gamemode in the world of Team Fortress 2, and it still yet has quite a ways to grow.
 
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sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
I personally loved this contest because I finally got far on a map. Before, I'd let a1's rot while trying to figure out how to go on. However, partially from having a real deadline and partially from possibly getting prizes out of it, I was able to take a map to b3. I may have my gripes about the contest in general, but nothing can beat having your map on the TF2 blog, even if it is a link in a link. :3

Can't wait for the next contest, so long as it isn't competitive whatever, though comp. TC would be interesting...
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
I personally loved this contest because I finally got far on a map. Before, I'd let a1's rot while trying to figure out how to go on. However, partially from having a real deadline and partially from possibly getting prizes out of it, I was able to take a map to b3. I may have my gripes about the contest in general, but nothing can beat having your map on the TF2 blog, even if it is a link in a link. :3

Can't wait for the next contest, so long as it isn't competitive whatever, though comp. TC would be interesting...

I find the opposite apparent for me. I found it harder working to a deadline on a map I wasn't really motivated about (since I love playing ctf, I find it really hard to map for) The same trend appeared in the plr contest, I didn't even get an a1 out before I gave up. So it's not likely I'll enter another contest unless I was going to map for said gametype anyway.
 
Nov 14, 2009
1,257
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I hope the next contest is a gamemode I like, so I can help with the testing. Am I the only one who feels that, although a good CTF map is fun, a bad one can really be awful. A CP map can not come to the same level a CTF one can in badness.

From this contest, I realized that I need to design a nice layout in the beginning, before becoming attached to an awful one.

Im not going to repeat what I said in the contest thread, however, I think that the contest didnt work out due to us not being competitive players, and competitive players not wanting to play the maps. In a few words: Identity crisis.

Now i'l clam up.
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
I hope the next contest is a gamemode I like, so I can help with the testing. Am I the only one who feels that, although a good CTF map is fun, a bad one can really be awful. A CP map can not come to the same level a CTF one can in badness.

cough.... cp_orange_x (and clones)... cp_floodzone (and clones)... what? ;)