Tumbleweed

Soupstorm

L2: Junior Member
Sep 22, 2009
67
12
I think I'm far enough along to declare this version alpha-1. Game logic is complete and fully functional, and now I'm on to balance testing. Once the flow is finalised, I'll begin texturing - since environment design informs/dictates map design, I want to keep the map design stage as pure as possible.

Z7g2o.jpg


Blu spawn top left, red spawn mid right, attack/defend CP map. Point A is under the large roof mid-left, and Point B is in front of the Red spawn, opposite the rocks.

So for now, I'm hammered out, and I'll work on this some more tomorrow. I've uploaded the BSP, but if the VMF is needed I can upload that too.
 
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Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
Gah! I had a feeling it was in the wrong section. /gets banned immediately

No worries, it happens. I always get excited when I see someone say "environment design informs/dictates map design." However if you want to keep people's eyes from bleeding use YM's red/blu textures and These.

If you do use the ones that are linked don't forget to compile/pakrat them back in.
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
Sexy! Hang around in the Steam chat. That's where we organise playtests mostly. Or get your map into a gameday, through those aren't done very often anymore

And make a propper topic for it
 

Passerby

L2: Junior Member
Mar 27, 2010
99
15
it looks pretty sweet definatly has lots of hight differences and interesting Terran