Swifts Creek

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
This is a psuedo-randomly generated map (plus a little finishing up in hammer). This is by far the biggest map I ever made. It is massive and is a sniper wet dream. Now I dont expect this to be seriously played. This is mostly to test terain generating posibilities.

I am still quite unsatified about the edges of my level, but I couldn't think of a good way to look natural and make sure players understand that there is a boundary.

 
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The Gentlemanne

L4: Comfortable Member
Jun 18, 2009
170
94
hmmm...interesting...reminds me of an RTS map though
 

Ost

L2: Junior Member
Jun 26, 2009
61
32
Put some buildings in it and release it for Battlefield: Bad Company 2 instead.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Admiring the will to make open environments as seen in other games like Crysis, this is not how the Source engine works, nor will it compliment the classes or general gameplay mechanics of TF2.

Unless you intend this to be just a sniper map, in which case it might be mildly acceptable gameplay wise. This map wouldn't work for standard TF2.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
up in the air, you drop to a random location. (yeah, this map has many issues)

I hope to God you've fall damage disabled.

Put some buildings in it and release it for Battlefield: Bad Company 2 instead.

Make sure every building is exactly the same, though. We don't want variety in our games, do we?