koth_buckethill

jakemaheu

L1: Registered
Aug 13, 2009
40
4
Well, here's koth_buckethill. Currently in its second alpha, it's a small KOTH map designed to be fast-paced. I'm not sure where to go from here, but I'm pretty sure that I've added too much detail for an alpha. >.>

Thanks to:
-----------------------------------
Aly, for being a girl and building my cubemaps.
TF2maps.net, for hosting the forums and the map itself.
 
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Time

L1: Registered
Mar 19, 2009
28
9
I downloaded and tested the map and I must say kudos on the textures. Not a single dev texture and it's only in alpha.

I'd recommend adding a second exit from spawn for both bases. One exit can encourage a lot of spawn camping.
 

jakemaheu

L1: Registered
Aug 13, 2009
40
4
screenies pl0x

Agreed, a thread needs screenshots if you want to convince anybody to download or play your map.

Again, I'd take screenshots if TF2 would stop crashing long enough to load the map. I'll give it a shot on another computer I've got.

EDIT: SCREENSHOTS ARE NOW UP.

I downloaded and tested the map and I must say kudos on the textures. Not a single dev texture and it's only in alpha.

I'd recommend adding a second exit from spawn for both bases. One exit can encourage a lot of spawn camping.

Thank you for being the single person to actually look at the map.

I realize that I've probably done texturing too early, but much like Littleedge, I can't really see the design unless it's done to completion. I'll work on adding a second exit to the spawns.

From here, I guess that I'll have to continually expand it until it reaches a proper size. >.>
 
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