cp_ballroomblitz

nexusdog

L1: Registered
Jan 18, 2010
7
4
Brick, thanks for the feedback, much appreciated. I'll try to address some of the problems you've noted.

brick said:
  1. It was too big first off
  2. A lot of the fences were annoying as you cant jump over them even as a scout.
  3. I dont know I just didnt like that the fence is blocking the path even though you can just rocket jump over it.
  4. Also there are some places with big mistakes like the tunnel with the truck near blue exit you can walk back there for no reason.
  5. Then there is no clipping on the stairs outside of red spawn and you have to jump up the steps...
  6. Also so things werent textured and the player could see them.
  7. Lighting was another issue.
  8. More lights in the tunnels.
  9. The pit was a pain to get out of, but i guess you just wanted players to use the tunnel.
  10. The cap point in the store was very cluttered, because it was just that room. Maybe try to expand on that store more, make it more interesting.
  11. Blue spawn time was WAY to long, i constantly got 22 seconds.
  12. What made it balanced for red was they didnt know where to go. As there were no signs.


Improvements will be lighting, clipping, scale, and make the points more interesting. Also please test the map before releasing it. There were a lot of mistakes that could of been avoided with a simple run around.

1. Size/scale. Yes, far too big, we are reducing the size of the whole map
2. Fences. Yup, they're kind of irritating, but we're working on alternatives
3. Fences (again). I can only say this is an early build, so everything is fluid. Apologies.
4. "the tunnel with the truck near blue exit you can walk back there for no reason" Could you give more information about this, as I don't quite understand, but want to figure this out, thanks.
5. Stairs. Do you mean opposite the red base, the 'basement steps' area of the buildings opposite? If so, this again is being worked on, so apologies for the problems.
6. Textures. Yup, definitely an issue to work on in later builds, we're merely testing right now, during alpha.
7. Lighting. I had problems understanding this as I can see very clearly in the map, so I'm unsure what this problem is. Screenies would be useful to identify problem areas.
8. Lights/tunnels. As above. As we're not experiencing this problem, we need screenies to see what is going on for other people. I can only apologise for this, though it's not something we have witnessed ourselves.
9. Pit. Yeah... I agree, it's a pain to get out of. We need to work on that one.
10. Cap point: diner. Too simple, agreed. But we like the building. :)
11. Blu spawn time. Looking into this issue.
12. Signs. Definitely. We overlooked this, but in our defence, this was an alpha build and we screwed up this fundamental issue. Apologies.

As an aside... We did run through the map, and tried to identify the basic flow from both bases. The test tonite helped massively to help test it to destruction and I thank everyone who took the time to play through it with us.

Really appreciate everyone who played through and provided feedback tonite, thanks guys.
 

brick

L3: Member
Apr 12, 2008
103
13
Sorry for not putting screens with my post, Im at work and cant atm. I will later if you want.

Not sure how else to explain it, its a tunnel near the exit of blue spawn that is ment as a detail tunnel as when you walk into it there are no draws there. You forgot to put the fence all the way to block the entrance. You walk outside of the spawn and its to the left on the bottom of the ditch or whatever you want to call it.

Yea those are the stairs im talking about. This is what I mean by running through the map, before you even posted it you should of tested this and saw oh look i have to jump up these steps to get up them. Fix that before the play test. Thats all i mean by it.

The lighting is from my experience with my map always a good thing to have bright. Ill take screen shots for it later, but in my map if its dim in one spot everyone says the whole map is dark... So im just spreading the love because it makes no sense if you can get away with it and I cant. I asked to screens and no one will ever show evidence of it. We finally just changed the lighting. It makes the map look better, just dont make it TOO bright. Sorry:p

The building isnt bad, just spice it up.

Yea i know its an alpha, just saying the things I think need to be fixed.